var armorSetTier3Raid = new armorSetObject("tier3raid");

armorSetTier3Raid.slotsArray = new Array();

t = 0;
armorSetTier3Raid.slotsArray[t] = "head"; t++;
armorSetTier3Raid.slotsArray[t] = "shoulder"; t++;
armorSetTier3Raid.slotsArray[t] = "chest"; t++;
armorSetTier3Raid.slotsArray[t] = "wrist"; t++;
armorSetTier3Raid.slotsArray[t] = "hands"; t++;
armorSetTier3Raid.slotsArray[t] = "waist"; t++;
armorSetTier3Raid.slotsArray[t] = "legs"; t++;
armorSetTier3Raid.slotsArray[t] = "feet"; t++;
armorSetTier3Raid.slotsArray[t] = "finger"; t++;

armorSetTier3Raid.slotsNumber = armorSetTier3Raid.slotsArray.length;


//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetTier3Raid.setNamesArray = new Array();
t = 0;
armorSetTier3Raid.setNamesArray[t] = "梦游者"; t++;
armorSetTier3Raid.setNamesArray[t] = "地穴追猎者"; t++;
armorSetTier3Raid.setNamesArray[t] = "霜火"; t++;
armorSetTier3Raid.setNamesArray[t] = "救赎"; t++;
armorSetTier3Raid.setNamesArray[t] = "信仰"; t++;
armorSetTier3Raid.setNamesArray[t] = "骨镰"; t++;
armorSetTier3Raid.setNamesArray[t] = "碎地者"; t++;
armorSetTier3Raid.setNamesArray[t] = "瘟疫之心"; t++;
armorSetTier3Raid.setNamesArray[t] = "无畏"; t++;

armorSetTier3Raid.statsArray = new Array();

t = 0;

//druid begin


var dreamwalker = '<span class = "myYellow">\
梦游者套装 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;梦游者束腰<br>\
&nbsp;梦游者长靴<br>\
&nbsp;梦游者护腕<br>\
&nbsp;梦游者头盔<br>\
&nbsp;梦游者护手<br>\
&nbsp;梦游者护腿<br>\
&nbsp;梦游者肩甲<br>\
&nbsp;梦游者外套<br>\
&nbsp;梦游者戒指<br>\
</span><span class = "myGreen">\
(2) 套装：你的回春术有机会在恢复目标生命时同时帮你的目标恢复60点法力、8点能量、或2点怒气<br>\
(4) 套装：降低3%施放治疗之触、回春术、和愈合所需要的法力<br>\
(6) 套装：每一次愈合的恢复效果产生时，提升目标的生命力上限最多50点 ，最多累计7次<br>\
(8) 套装：当治疗之触产生极效治疗效果后，获得30%施放治疗之触所需的的法力\
</span>';


armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
235 护甲<br>\
+25 耐力<br>\
+31 智力<br>\
+20 精神<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多66点</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
212 护甲<br>\
+18 耐力<br>\
+22 智力<br>\
+12 精神<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复5点法力<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多48点\
</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
299 护甲<br>\
+29 耐力<br>\
+29 智力<br>\
+19 精神<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多66点<br>\
装备：每5秒恢复8点法力</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
126 护甲<br>\
+14 耐力<br>\
+16 智力<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多40点<br>\
装备：每5秒恢复5点法力\
</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
180 护甲<br>\
+17 耐力<br>\
+22 智力<br>\
+16 精神<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多53点</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者束腰</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
162 护甲<br>\
+14 耐力<br>\
+23 智力<br>\
+13 精神<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多51点<br>\
装备：每5秒恢复4点法力\
</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
253 护甲<br>\
+22 耐力<br>\
+26 智力<br>\
+20 精神<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多66点<br>\
装备：每5秒恢复8点法力\
</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
195 护甲<br>\
+20 耐力<br>\
+20 智力<br>\
+14 精神<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多46点<br>\
装备：每5秒恢复5点法力</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
梦游者戒指</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 耐力<br>\
+16 智力<br>\
+16 精神<br>\
职业：德鲁伊<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多37点</span>\
<p>'+ dreamwalker +'</span></td></tr></table>';

//druid end

//hunter begin

var cryptstalker = '<span class = "myYellow">\
地穴追猎者护甲 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;地穴追猎者束腰<br>\
&nbsp;地穴追猎者长靴<br>\
&nbsp;地穴追猎者护腕<br>\
&nbsp;地穴追猎者头盔<br>\
&nbsp;地穴追猎者护手<br>\
&nbsp;地穴追猎者护腿<br>\
&nbsp;地穴追猎者肩甲<br>\
&nbsp;地穴追猎者外套<br>\
&nbsp;地穴追猎者戒指<br>\
</span><span class = "myGreen">\
(2) 套装：提高急速射击的有效时间4秒<br>\
(4) 套装：当你的宠物处于激活状态，你和你的宠物的攻击强度都会得到50的提升<br>\
(6) 套装：你的远程攻击造成致命一击后发动能量刺激，令你回复50点法力<br>\
(8) 套装：使你的多重射击和瞄准射击的法力消耗值降低20点\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
513 护甲<br>\
+21 敏捷<br>\
+30 耐力<br>\
+12 智力<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高28<br>\
装备：每5秒恢复3点法力<br>\
装备：+40 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
464 护甲<br>\
+20 敏捷<br>\
+23 耐力<br>\
+10 智力<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：+38 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
658 护甲<br>\
+30 敏捷<br>\
+27 耐力<br>\
+15 智力<br>\
耐久力 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：爆击等级提高14<br>\
装备：每5秒回复4点法力<br>\
装备：+60 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
276 护甲<br>\
+18 敏捷<br>\
+16 耐力<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：+34 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
395 护甲<br>\
+16 敏捷<br>\
+21 耐力<br>\
+15 智力<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：每5秒回复4点法力<br>\
装备：+32 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者束腰</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
355 护甲<br>\
+16 敏捷<br>\
+22 耐力<br>\
+12 智力<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：爆击等级提高14<br>\
装备：每5秒回复3点法力<br>\
装备：+30 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
552 护甲<br>\
+28 敏捷<br>\
+26 耐力<br>\
+10 智力<br>\
耐久力 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：每5秒回复6点法力<br>\
装备：+56 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
425 护甲<br>\
+22 敏捷<br>\
+19 耐力<br>\
+8 智力<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：+44 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
地穴追猎者指环</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+20 敏捷<br>\
职业：猎人<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复6点法力<br>\
装备：+40 攻击强度</span>\
<p>'+ cryptstalker +'</span></td></tr></table>';

//hunter end

//mage begin

var frostfire = '<span class = "myYellow">\
霜火套装 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;霜火腰带<br>\
&nbsp;霜火便鞋<br>\
&nbsp;霜火护腕<br>\
&nbsp;霜火头环<br>\
&nbsp;霜火手套<br>\
&nbsp;霜火护腿<br>\
&nbsp;霜火护肩<br>\
&nbsp;霜火长袍<br>\
&nbsp;霜火戒指<br>\
</span><span class = "myGreen">\
(2) 套装：唤醒的冷却时间降低1分钟<br>\
(4) 套装：在法师的护甲上面附上法术适应结界，并有机会在被任何一种属性法术击中后提升属于同一类别的法术抗性35点，持续30秒<br>\
(6) 套装：你的伤害法术有一定几率引发更强大的元素能量，使后续的法术对你的目标所造成的伤害提高最多200点。<br>\
(8) 套装：伤害法术有机会转移你的威胁值，并使下一个施放的法术的威胁值消失\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火头环</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
123 护甲<br>\
+22 耐力<br>\
+23 智力<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多35点<br>\
装备：法术命中等级提高8<br>\
装备：法术爆击等级提高28</span>\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
111 护甲<br>\
+17 耐力<br>\
+18 智力<br>\
+9 精神<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多36点\
</span>\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
158 护甲<br>\
+21 耐力<br>\
+27 智力<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多47点<br>\
装备：法术命中等级提高8<br>\
装备：法术爆击等级提高14<br>\
装备：法术穿透等级提高15\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
66 护甲<br>\
+14 耐力<br>\
+15 智力<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术穿透等级提高10<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多27点\
</span>\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
95 护甲<br>\
+17 耐力<br>\
+19 智力<br>\
+10 精神<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多36点</span>\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
85 护甲<br>\
+19 耐力<br>\
+21 智力<br>\
+10 精神<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多28点<br>\
装备：法术命中等级提高8\
</span>\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
133 护甲<br>\
+25 耐力<br>\
+26 智力<br>\
+10 精神<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术命中等级提高8<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多46点\
</span>\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火便鞋</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
102 护甲<br>\
+17 耐力<br>\
+18 智力<br>\
+10 精神<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多28点</span>\
<p>'+ frostfire +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
霜火戒指</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+10 耐力<br>\
+10 智力<br>\
职业：法师<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多30点<br>\
装备：法术爆击等级提高14</span>\
<p>'+ frostfire +'</span></td></tr></table>';

//mage end

//paladin begin

var redemption = '<span class = "myYellow">\
救赎护甲 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;救赎腰带<br>\
&nbsp;救赎长靴<br>\
&nbsp;救赎护腕<br>\
&nbsp;救赎头盔<br>\
&nbsp;救赎护手<br>\
&nbsp;救赎护腿<br>\
&nbsp;救赎肩甲<br>\
&nbsp;救赎外套<br>\
&nbsp;救赎戒指<br>\
</span><span class = "myGreen">\
(2) 套装：使你的圣光审判所恢复的生命力提高20点<br>\
(4) 套装：降低圣疗术的冷却时间12分钟<br>\
(6) 套装：圣光闪和圣光术有机会在治疗目标后让目标盟友获得神圣之力的效果<br>\
(8) 套装：净化法术同时治疗目标200点生命\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
913 护甲<br>\
+28 耐力<br>\
+26 智力<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多64点<br>\
装备：法术爆击等级提高14<br>\
装备：每5秒恢复8点法力</span>\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
825 护甲<br>\
+22 耐力<br>\
+20 智力<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多40点<br>\
装备：每5秒恢复4点法力\
</span>\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1172 护甲<br>\
+25 耐力<br>\
+31 智力<br>\
耐久力 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多59点<br>\
装备：法术爆击等级提高14<br>\
装备：每5秒恢复10点法力\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
492 护甲<br>\
+22 耐力<br>\
+15 智力<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多31点<br>\
装备：每5秒恢复4点法力\
</span>\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
702 护甲<br>\
+23 耐力<br>\
+22 智力<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复8点法力<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多33点</span>\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
632 护甲<br>\
+19 耐力<br>\
+29 智力<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多40点<br>\
装备：每5秒恢复5点法力\
</span>\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
983 护甲<br>\
+30 耐力<br>\
+31 智力<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多42点<br>\
装备：每5秒恢复8点法力\
</span>\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
756 护甲<br>\
+22 耐力<br>\
+18 智力<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多42点<br>\
装备：法术爆击等级提高14<br>\
装备：每5秒恢复5点法力\
</span>\
<p>'+ redemption +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
救赎戒指</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 耐力<br>\
+16 智力<br>\
职业：圣骑士<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多37点<br>\
装备：每5秒恢复6点法力</span>\
<p>'+ redemption +'</span></td></tr></table>';

//Paladin end

//priest begin

var faith = '<span class = "myYellow">\
信仰套装 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;信仰腰带<br>\
&nbsp;信仰头环<br>\
&nbsp;信仰便鞋<br>\
&nbsp;信仰手套<br>\
&nbsp;信仰护肩<br>\
&nbsp;信仰护腿<br>\
&nbsp;信仰长袍<br>\
&nbsp;信仰束腕<br>\
&nbsp;信仰戒指<br>\
</span><span class = "myGreen">\
(2) 套装：施放恢复所需要的法力降低12%<br>\
(4) 套装：在强效治疗术造成极效治疗后，目标将获得一面可吸收500点伤害的护盾<br>\
(6) 套装：降低治疗法术所产生的威胁值<br>\
(8) 套装：每一个法术施放有机会发动顿悟，提高24点法力恢复，持续30秒\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰头环</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
123 护甲<br>\
+22 耐力<br>\
+22 智力<br>\
+22 精神<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多75点<br>\
装备：每5秒恢复5点法力</span>\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
111 护甲<br>\
+17 耐力<br>\
+18 智力<br>\
+17 精神<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多51点<br>\
装备：每5秒恢复3点法力\
</span>\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
158 护甲<br>\
+26 耐力<br>\
+27 智力<br>\
+21 精神<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多64点<br>\
装备：每5秒恢复5点法力\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰束腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
66 护甲<br>\
+11 耐力<br>\
+15 智力<br>\
+17 精神<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多40点\
</span>\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
95 护甲<br>\
+16 耐力<br>\
+21 智力<br>\
+22 精神<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多40点<br>\
装备：每5秒恢复4点法力</span>\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
85 护甲<br>\
+18 耐力<br>\
+23 智力<br>\
+17 精神<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多48点\
</span>\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
133 护甲<br>\
+25 耐力<br>\
+26 智力<br>\
+28 精神<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多66点\
</span>\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰便鞋</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
102 护甲<br>\
+19 耐力<br>\
+22 智力<br>\
+13 精神<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复6点法力<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多44点</span>\
<p>'+ faith +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
信仰戒指</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 智力<br>\
+16 精神<br>\
职业：牧师<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多55点</span>\
<p>'+ faith +'</span></td></tr></table>';

//priest end

//rogue begin

var bonescythe = '<span class = "myYellow">\
骨镰护甲 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;骨镰腰带<br>\
&nbsp;骨镰重靴<br>\
&nbsp;骨镰护腕<br>\
&nbsp;骨镰头盔<br>\
&nbsp;骨镰护手<br>\
&nbsp;骨镰腿甲<br>\
&nbsp;骨镰肩铠<br>\
&nbsp;骨镰胸甲<br>\
&nbsp;镰骨之戒<br>\
</span><span class = "myGreen">\
(2) 套装：正常攻击有机会发动激励并治疗自己90点到110点生命<br>\
(4) 套装：邪恶攻击、背刺、和出血在造成致命一及后回复5点能量<br>\
(6) 套装：降低邪恶攻击、背刺、出血、和剔骨所产生的威胁值<br>\
(8) 套装：每一点剔骨点数将有机会识破敌人护甲的弱点并令下一个背刺、邪恶攻击、或流血100%的机率造成致命一击\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
235 护甲<br>\
+18 力量<br>\
+30 敏捷<br>\
+29 耐力<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：爆击等级提高28</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰肩铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
212 护甲<br>\
+22 力量<br>\
+22 敏捷<br>\
+15 耐力<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：命中等级提高10\
</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
299 护甲<br>\
+29 耐力<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高28<br>\
装备：+80 攻击强度<br>\
装备：命中等级提高10\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
126 护甲<br>\
+26 敏捷<br>\
+14 耐力<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
180 护甲<br>\
+20 耐力<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：+66 攻击强度<br>\
装备：爆击等级提高14</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
162 护甲<br>\
+23 力量<br>\
+24 敏捷<br>\
+20 耐力<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14\
</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰腿甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
253 护甲<br>\
+31 力量<br>\
+32 敏捷<br>\
+25 耐力<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：命中等级提高10\
</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰重靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
195 护甲<br>\
+18 耐力<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：爆击等级提高14<br>\
装备：+64 攻击强度\
</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
骨镰之戒</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+20 力量<br>\
+20 敏捷<br>\
+10 耐力<br>\
职业：盗贼<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10</span>\
<p>'+ bonescythe +'</span></td></tr></table>';

//Rogue end

//shaman begin

var earthshatter = '<span class = "myYellow">\
碎地者护甲 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;碎地者束腰<br>\
&nbsp;碎地者长靴<br>\
&nbsp;碎地者护手<br>\
&nbsp;碎地者头盔<br>\
&nbsp;碎地者护腿<br>\
&nbsp;碎地者肩甲<br>\
&nbsp;碎地者外套<br>\
&nbsp;碎地者护腕<br>\
&nbsp;碎地者戒指<br>\
</span><span class = "myGreen">\
(2) 套装：施放图腾所需要的法力降低12%<br>\
(4) 套装：使你的法力之泉图腾所恢复的法力点数提高25%<br>\
(6) 套装：治疗波和次级治疗波有机会在治疗目标后让目标盟友获得图腾之力的效果<br>\
(8) 套装：当闪电之盾激活时可获得每5秒恢复15点法力的效果\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
513 护甲<br>\
+26 耐力<br>\
+30 智力<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多68点<br>\
装备：每5秒恢复8点法力</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
464 护甲<br>\
+24 耐力<br>\
+19 智力<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多42点<br>\
装备：每5秒恢复6点法力\
</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
658 护甲<br>\
+26 耐力<br>\
+32 智力<br>\
耐久力 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多59点<br>\
装备：每5秒恢复12点法力\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
276 护甲<br>\
+17 耐力<br>\
+18 智力<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多33点<br>\
装备：每5秒恢复4点法力\
</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
395 护甲<br>\
+21 耐力<br>\
+28 智力<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多35点<br>\
装备：每5秒恢复6点法力</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者束腰</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
355 护甲<br>\
+18 耐力<br>\
+25 智力<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒恢复7点法力<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多42点\
</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
552 护甲<br>\
+28 耐力<br>\
+30 智力<br>\
耐久力 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多59点<br>\
装备：每5秒恢复9点法力\
</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
425 护甲<br>\
+20 耐力<br>\
+25 智力<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多37点<br>\
装备：每5秒恢复6点法力</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
碎地者戒指</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+16 耐力<br>\
+16 智力<br>\
职业：萨满<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多37点<br>\
装备：每5秒恢复6点法力</span>\
<p>'+ earthshatter +'</span></td></tr></table>';

//Shaman end

//warlock begin

var plagueheart = '<span class = "myYellow">\
瘟疫之心套装 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;瘟疫之心腰带<br>\
&nbsp;瘟疫之心束腕<br>\
&nbsp;瘟疫之心手套<br>\
&nbsp;瘟疫之心头环<br>\
&nbsp;瘟疫之心护腿<br>\
&nbsp;瘟疫之心长袍<br>\
&nbsp;瘟疫之心护肩<br>\
&nbsp;瘟疫之心便鞋<br>\
&nbsp;瘟疫之心戒指<br>\
</span><span class = "myGreen">\
(2) 套装：你的暗影箭有机会在命中后使你恢复270到330的生命力<br>\
(4) 套装：使你的腐蚀术所造成的伤害提高12%<br>\
(6) 套装：你的法术造成致命一击后降低该法术50%威胁值，此外，腐蚀术、献祭、鲁莽诅咒和生命虹吸产生的仇恨值减少25% <br>\
(8) 套装：生命分流所需要的生命力降低12%\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心头环</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
123 护甲<br>\
+28 耐力<br>\
+25 智力<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多33点<br>\
装备：法术爆击等级提高28<br>\
装备：法术命中等级提高8\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
111 护甲<br>\
+22 耐力<br>\
+12 智力<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术命中等级提高8<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多36点\
</span>\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
158 护甲<br>\
+27 耐力<br>\
+22 智力<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术命中等级提高8<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多51点<br>\
装备：法术爆击等级提高14\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心束腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
66 护甲<br>\
+23 耐力<br>\
+14 智力<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点\
</span>\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
95 护甲<br>\
+25 耐力<br>\
+17 智力<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多26点</span>\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
85 护甲<br>\
+23 耐力<br>\
+12 智力<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多34点<br>\
装备：法术爆击等级提高14\
</span>\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
133 护甲<br>\
+30 耐力<br>\
+25 智力<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多37点<br>\
装备：法术穿透等级提高10\
</span>\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心便鞋</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
102 护甲<br>\
+20 耐力<br>\
+12 智力<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点<br>\
装备：法术爆击等级提高14</span>\
<p>'+ plagueheart +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
瘟疫之心戒指</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+24 耐力<br>\
职业：术士<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多29点</span>\
<p>'+ plagueheart +'</span></td></tr></table>';

//Warlock end

//warrior begin

var dreadnaught = '<span class = "myYellow">\
无畏装备 (0/9)<br>\
</span><span class = "myGray">\
&nbsp;无畏护腕<br>\
&nbsp;无畏胸甲<br>\
&nbsp;无畏护手<br>\
&nbsp;无畏腰带<br>\
&nbsp;无畏头盔<br>\
&nbsp;无畏腿铠<br>\
&nbsp;无畏肩铠<br>\
&nbsp;无畏马靴<br>\
&nbsp;无畏戒指<br>\
</span><span class = "myGreen">\
(2) 套装：提高复仇所造成的伤害75点<br>\
(4) 套装：提高嘲讽和挑战怒吼命中的机率5%<br>\
(6) 套装：提高破甲、英勇打击、复仇和盾牌猛击命中的机率5%<br>\
(8) 套装：当你的生命力低于20%时激活，在5秒内施放在你身上的治疗法术能帮你激活死亡谎言状态，提高被治疗的效果最多160点\
</span>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
913 护甲<br>\
+21 力量<br>\
+45 耐力<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高躲闪等级12<br>\
装备：提高防御等级21</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏肩铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
825 护甲<br>\
+16 力量<br>\
+29 耐力<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：使你的盾牌的格挡值提高21点<br>\
装备：提高防御等级13\
</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1172 护甲<br>\
+21 力量<br>\
+43 耐力<br>\
耐久力 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高防御等级20<br>\
装备：提高躲闪等级12<br>\
装备：命中等级提高20\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
492 护甲<br>\
+14 力量<br>\
+28 耐力<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高防御等级7\
</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
702 护甲<br>\
+17 力量<br>\
+27 耐力<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高防御等级13<br>\
装备：提高格挡等级13<br>\
装备：使你的盾牌的格挡值提高21点</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
632 护甲<br>\
+20 力量<br>\
+26 耐力<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的盾牌的格挡值提高18点<br>\
装备：提高格挡等级13<br>\
装备：提高防御等级13\
</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏腿铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
983 护甲<br>\
+23 力量<br>\
+37 耐力<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高防御等级19<br>\
装备：提高躲闪等级12<br>\
装备：使你的盾牌的格挡值提高32点\
</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏马靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
756 护甲<br>\
+15 力量<br>\
+34 耐力<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高防御等级13<br>\
装备：提高躲闪等级12\
</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

t++;
armorSetTier3Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无畏戒指</span><br>\
拾取后绑定<br>\
唯一<br>\
手指<br>\
+27 耐力<br>\
职业：战士<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高躲闪等级12<br>\
装备：提高防御等级15</span>\
<p>'+ dreadnaught +'</span></td></tr></table>';

//Warrior end

armorSetsArray[theArmorSetCounter] = armorSetTier3Raid;
armorSetsValues[theArmorSetCounter] = "tier3raid";
theArmorSetCounter++;

