var armorSetTier2Raid = new armorSetObject("tier2raid");

armorSetTier2Raid.slotsArray = new Array();

t = 0;
armorSetTier2Raid.slotsArray[t] = "head"; t++;
armorSetTier2Raid.slotsArray[t] = "shoulder"; t++;
armorSetTier2Raid.slotsArray[t] = "chest"; t++;
armorSetTier2Raid.slotsArray[t] = "wrist"; t++;
armorSetTier2Raid.slotsArray[t] = "hands"; t++;
armorSetTier2Raid.slotsArray[t] = "waist"; t++;
armorSetTier2Raid.slotsArray[t] = "legs"; t++;
armorSetTier2Raid.slotsArray[t] = "feet"; t++;

armorSetTier2Raid.slotsNumber = armorSetTier2Raid.slotsArray.length;


//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetTier2Raid.setNamesArray = new Array();
t = 0;
armorSetTier2Raid.setNamesArray[t] = "怒风"; t++;
armorSetTier2Raid.setNamesArray[t] = "巨龙追猎者"; t++;
armorSetTier2Raid.setNamesArray[t] = "灵风"; t++;
armorSetTier2Raid.setNamesArray[t] = "审判"; t++;
armorSetTier2Raid.setNamesArray[t] = "卓越"; t++;
armorSetTier2Raid.setNamesArray[t] = "血牙"; t++;
armorSetTier2Raid.setNamesArray[t] = "无尽风暴"; t++;
armorSetTier2Raid.setNamesArray[t] = "复仇"; t++;
armorSetTier2Raid.setNamesArray[t] = "愤怒"; t++;

armorSetTier2Raid.statsArray = new Array();

t = 0;


//druid begin

var stormrage = '<span class = "myYellow">\
怒风 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;怒风腰带<br>\
&nbsp;怒风长靴<br>\
&nbsp;怒风护腕<br>\
&nbsp;怒风头巾<br>\
&nbsp;怒风护手<br>\
&nbsp;怒风腿甲<br>\
&nbsp;怒风肩甲<br>\
&nbsp;怒风胸甲<br>\
</span><span class = "myGreen">\
(3) 套装：每5秒回复20点法力<br>\
(5) 套装：使你的愈合法术的施法时间减少0.2秒<br>\
(8) 套装：使你的回春术的持续时间延长3秒\
</span>';


armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风头巾</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
208 护甲<br>\
+20 耐力<br>\
+31 智力<br>\
+12 精神<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：德鲁伊<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复6点法力<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多29点</span>\
<p>'+ stormrage +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
192 护甲<br>\
+14 耐力<br>\
+21 智力<br>\
+10 精神<br>\
+10 火焰抗性<br>\
职业：德鲁伊<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复4点法力<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多29点\
</span>\
<p>'+ stormrage +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
257 护甲<br>\
+20 耐力<br>\
+25 智力<br>\
+17 精神<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：德鲁伊<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多42点</span>\
<p>'+ stormrage +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
112 护甲<br>\
+11 耐力<br>\
+15 智力<br>\
+12 精神<br>\
职业：德鲁伊<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多33点\
</span>\
<p>'+ stormrage +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
160 护甲<br>\
+13 耐力<br>\
+19 智力<br>\
+15 精神<br>\
+10 暗影抗性<br>\
职业：德鲁伊<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多42点</span>\
<p>'+ stormrage +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
144 护甲<br>\
+12 耐力<br>\
+23 智力<br>\
+10 精神<br>\
+10 暗影抗性<br>\
职业：德鲁伊<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多26点<br>\
装备：每5秒回复4点法力\
</span>\
<p>'+ stormrage +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风腿甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
224 护甲<br>\
+17 耐力<br>\
+26 智力<br>\
+16 精神<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：德鲁伊<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多48点<br>\
装备：每5秒回复6点法力\
</span>\
<p>'+ stormrage +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
怒风长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
176 护甲<br>\
+15 耐力<br>\
+17 智力<br>\
+11 精神<br>\
+10 火焰抗性<br>\
职业：德鲁伊<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多26点</span>\
<p>'+ stormrage +'</span></td></tr></table>';

//druid end

//hunter begin

var dragonstalker = '<span class = "myYellow">\
驭龙者 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;驭龙者腰带<br>\
&nbsp;驭龙者胫甲<br>\
&nbsp;驭龙者护腕<br>\
&nbsp;驭龙者头盔<br>\
&nbsp;驭龙者护手<br>\
&nbsp;驭龙者腿甲<br>\
&nbsp;驭龙者肩甲<br>\
&nbsp;驭龙者胸甲<br>\
</span><span class = "myGreen">\
(3) 套装：使你的雄鹰守护所提供的远程攻击强度加成提高20%<br>\
(5) 套装：使你的宠物的耐力提高40点，所有法术抗性提高60点<br>\
(8) 套装：在你对目标造成远程攻击伤害时，有一定机率使其获得破甲虚弱效果。这个效果可以令所有远程攻击对该目标的攻击强度提高450点，持续7秒\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
447 护甲<br>\
+18 敏捷<br>\
+26 耐力<br>\
+16 智力<br>\
+8 精神<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：猎人<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：+36 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
413 护甲<br>\
+16 敏捷<br>\
+15 耐力<br>\
+13 智力<br>\
+6 精神<br>\
+10 火焰抗性<br>\
职业：猎人<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：+30 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
551 护甲<br>\
+23 敏捷<br>\
+17 耐力<br>\
+14 智力<br>\
+6 精神<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：猎人<br>\
耐久力 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：+44 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
241 护甲<br>\
+16 敏捷<br>\
+13 耐力<br>\
+6 智力<br>\
+6 精神<br>\
职业：猎人<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：+30 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
344 护甲<br>\
+14 敏捷<br>\
+17 耐力<br>\
+13 智力<br>\
+6 精神<br>\
+10 暗影抗性<br>\
职业：猎人<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：+26 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
310 护甲<br>\
+14 敏捷<br>\
+15 耐力<br>\
+13 智力<br>\
+11 精神<br>\
+10 暗影抗性<br>\
职业：猎人<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：+26 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者腿甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
482 护甲<br>\
+21 敏捷<br>\
+16 耐力<br>\
+15 智力<br>\
+8 精神<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：猎人<br>\
耐久力 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：爆击等级提高14<br>\
装备：+40 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
驭龙者胫甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
379 护甲<br>\
+20 敏捷<br>\
+15 耐力<br>\
+6 智力<br>\
+6 精神<br>\
+10 火焰抗性<br>\
职业：猎人<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：+40 攻击强度</span>\
<p>'+ dragonstalker +'</span></td></tr></table>';

//hunter end

//mage begin

var netherwind = '<span class = "myYellow">\
灵风 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;灵风腰带<br>\
&nbsp;灵风长靴<br>\
&nbsp;灵风束腕<br>\
&nbsp;灵风头冠<br>\
&nbsp;灵风手套<br>\
&nbsp;灵风短裤<br>\
&nbsp;灵风衬肩<br>\
&nbsp;灵风长袍<br>\
</span><span class = "myGreen">\
(3) 套装：使你的灼烧、秘法飞弹、火球术和寒冰箭所造成的威胁值降低<br>\
(5) 套装：使魔爆术、烈焰风暴和暴风雪的攻击范围增加25%<br>\
(8) 套装：在你施放秘法飞弹、火球术或寒冰箭之后，有10%的机率使你的下一个施法时间少于10秒的法术变成瞬发\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风头冠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
107 护甲<br>\
+17 耐力<br>\
+26 智力<br>\
+7 精神<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：法师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复4点法力<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点</span>\
<p>'+ netherwind +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
99 护甲<br>\
+16 耐力<br>\
+13 智力<br>\
+12 精神<br>\
+10 火焰抗性<br>\
职业：法师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复4点法力<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点\
</span>\
<p>'+ netherwind +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
132 护甲<br>\
+16 耐力<br>\
+26 智力<br>\
+8 精神<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：法师<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点\
<p>'+ netherwind +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风束腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
58 护甲<br>\
+9 耐力<br>\
+15 智力<br>\
+8 精神<br>\
职业：法师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多19<br>\
装备：每5秒回复4点法力\
</span>\
<p>'+ netherwind +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
83 护甲<br>\
+16 耐力<br>\
+16 智力<br>\
+6 精神<br>\
+10 暗影抗性<br>\
职业：法师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多20点</span>\
<p>'+ netherwind +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
74 护甲<br>\
+13 耐力<br>\
+20 智力<br>\
+13 精神<br>\
+10 暗影抗性<br>\
职业：法师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点\
</span>\
<p>'+ netherwind +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风短裤</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
116 护甲<br>\
+16 耐力<br>\
+27 智力<br>\
+5 精神<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：法师<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多30点<br>\
装备：法术爆击等级提高14\
</span>\
<p>'+ netherwind +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
灵风长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
91 护甲<br>\
+13 耐力<br>\
+16 智力<br>\
+10 精神<br>\
+10 火焰抗性<br>\
职业：法师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多27点</span>\
<p>'+ netherwind +'</span></td></tr></table>';

//mage end

//paladin begin

var judgement = '<span class = "myYellow">\
审判 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;审判腰带<br>\
&nbsp;审判马靴<br>\
&nbsp;审判束腕<br>\
&nbsp;审判头冠<br>\
&nbsp;审判护手<br>\
&nbsp;审判腿铠<br>\
&nbsp;审判肩铠<br>\
&nbsp;审判胸甲<br>\
</span><span class = "myGreen">\
(3) 套装：使圣骑士的光环影响范围的半径延长10码<br>\
(5) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多47点<br>\
(8) 套装：对圣骑士的审判目标造成60到66点额外的神圣伤害\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判头冠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
795 护甲<br>\
+17 力量<br>\
+18 耐力<br>\
+23 智力<br>\
+6 精神<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：圣骑士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点</span>\
<p>'+ judgement +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判肩铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
733 护甲<br>\
+13 力量<br>\
+20 耐力<br>\
+14 智力<br>\
+6 精神<br>\
+10 火焰抗性<br>\
职业：圣骑士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复5点法力<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多13点\
</span>\
<p>'+ judgement +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
978 护甲<br>\
+16 力量<br>\
+21 耐力<br>\
+21 智力<br>\
+5 精神<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：圣骑士<br>\
耐久力 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复5点法力<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点\
<p>'+ judgement +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判束腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
428 护甲<br>\
+9 力量<br>\
+21 耐力<br>\
+9 智力<br>\
+8 精神<br>\
职业：圣骑士<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多7点\
</span>\
<p>'+ judgement +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
611 护甲<br>\
+6 力量<br>\
+15 耐力<br>\
+20 智力<br>\
+6 精神<br>\
+10 暗影抗性<br>\
职业：圣骑士<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复6点法力<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点</span>\
<p>'+ judgement +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
550 护甲<br>\
+8 力量<br>\
+14 耐力<br>\
+20 智力<br>\
+6 精神<br>\
+10 暗影抗性<br>\
职业：圣骑士<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点\
</span>\
<p>'+ judgement +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判腿铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
856 护甲<br>\
+10 力量<br>\
+26 耐力<br>\
+27 智力<br>\
+5 精神<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：圣骑士<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多20点<br>\
装备：每5秒回复4点法力\
</span>\
<p>'+ judgement +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
审判马靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
672 护甲<br>\
+13 力量<br>\
+20 耐力<br>\
+14 智力<br>\
+8 精神<br>\
+10 火焰抗性<br>\
职业：圣骑士<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多18点\
</span>\
<p>'+ judgement +'</span></td></tr></table>';

//Paladin end

//priest begin

var transcendence = '<span class = "myYellow">\
卓越 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;卓越腰带<br>\
&nbsp;卓越之环<br>\
&nbsp;卓越长靴<br>\
&nbsp;卓越护手<br>\
&nbsp;卓越肩铠<br>\
&nbsp;卓越护腿<br>\
&nbsp;卓越法袍<br>\
&nbsp;卓越束腕<br>\
</span><span class = "myGreen">\
(3) 套装：每5秒回复20点法力<br>\
(5) 套装：被近战武器击中之后有50%的机率使你消失4秒<br>\
(8) 套装：当你施放强效治疗术的时候，你也会自动免费施放恢复术（等级 5）\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越之环</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
107 护甲<br>\
+17 耐力<br>\
+27 智力<br>\
+22 精神<br>\
+10 火焰抗性<br>\
+10 冰霜抗性<br>\
职业：牧师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多48点<br>\
<p>'+ transcendence +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越肩铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
99 护甲<br>\
+12 耐力<br>\
+25 智力<br>\
+13 精神<br>\
+10 火焰抗性<br>\
职业：牧师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多26点\
</span>\
<p>'+ transcendence +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越法袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
132 护甲<br>\
+17 耐力<br>\
+27 智力<br>\
+16 精神<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：牧师<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多57点\
<p>'+ transcendence +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越束腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
58 护甲<br>\
+9 耐力<br>\
+13 智力<br>\
+16 精神<br>\
职业：牧师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多33点\
</span>\
<p>'+ transcendence +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
83 护甲<br>\
+12 耐力<br>\
+20 智力<br>\
+13 精神<br>\
+10 暗影抗性<br>\
职业：牧师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多29点</span>\
<p>'+ transcendence +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
74 护甲<br>\
+14 耐力<br>\
+26 智力<br>\
+9 精神<br>\
+10 暗影抗性<br>\
职业：牧师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多26点\
</span>\
<p>'+ transcendence +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
116 护甲<br>\
+16 耐力<br>\
+21 智力<br>\
+21 精神<br>\
+10 奥术抗性<br>\
+10 暗影抗性<br>\
职业：牧师<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多46点<br>\
装备：每5秒回复7点法力\
</span>\
<p>'+ transcendence +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
卓越长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
91 护甲<br>\
+17 耐力<br>\
+17 智力<br>\
+17 精神<br>\
+10 火焰抗性<br>\
职业：牧师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的治疗效果，最多35点</span>\
<p>'+ transcendence +'</span></td></tr></table>';

//priest end

//rogue begin

var bloodfang = '<span class = "myYellow">\
血牙 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;血牙腰带<br>\
&nbsp;血牙长靴<br>\
&nbsp;血牙护腕<br>\
&nbsp;血牙头巾<br>\
&nbsp;血牙手套<br>\
&nbsp;血牙短裤<br>\
&nbsp;血牙肩甲<br>\
&nbsp;血牙胸甲<br>\
</span><span class = "myGreen">\
(3) 套装：使你的毒药令目标中毒的机率提高5%<br>\
(5) 套装：使佯攻技能减少威胁值的效果提高25%<br>\
(8) 套装：使盗贼有一定机率在使用近战武器击中目标后对其造成283到317点伤害，并每1秒回复50点生命力，持续6秒\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙头巾</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
208 护甲<br>\
+19 力量<br>\
+27 敏捷<br>\
+25 耐力<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：盗贼<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14</span>\
<p>'+ bloodfang +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
192 护甲<br>\
+6 力量<br>\
+25 敏捷<br>\
+17 耐力<br>\
+10 火焰抗性<br>\
职业：盗贼<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：闪避等级提高12\
</span>\
<p>'+ bloodfang +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
257 护甲<br>\
+12 力量<br>\
+26 敏捷<br>\
+17 耐力<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：盗贼<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14<br>\
装备：命中等级提高20\
<p>'+ bloodfang +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
112 护甲<br>\
+23 敏捷<br>\
+13 耐力<br>\
职业：盗贼<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
</span>\
<p>'+ bloodfang +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
160 护甲<br>\
+19 力量<br>\
+20 敏捷<br>\
+20 耐力<br>\
+10 暗影抗性<br>\
职业：盗贼<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：免疫缴械</span>\
<p>'+ bloodfang +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
144 护甲<br>\
+13 力量<br>\
+20 敏捷<br>\
+15 耐力<br>\
+10 暗影抗性<br>\
职业：盗贼<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14\
</span>\
<p>'+ bloodfang +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙短裤</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
224 护甲<br>\
+11 力量<br>\
+37 敏捷<br>\
+17 耐力<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：盗贼<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：爆击等级提高14\
</span>\
<p>'+ bloodfang +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
血牙长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
176 护甲<br>\
+6 力量<br>\
+25 敏捷<br>\
+17 耐力<br>\
+10 火焰抗性<br>\
职业：盗贼<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：闪避等级提高12\
</span>\
<p>'+ bloodfang +'</span></td></tr></table>';

//Rogue end

//shaman begin

var tenstorms = '<span class = "myYellow">\
无尽风暴 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;无尽风暴腰带<br>\
&nbsp;无尽风暴胫甲<br>\
&nbsp;无尽风暴护腕<br>\
&nbsp;无尽风暴头盔<br>\
&nbsp;无尽风暴护手<br>\
&nbsp;无尽风暴护腿<br>\
&nbsp;无尽风暴肩饰<br>\
&nbsp;无尽风暴胸甲<br>\
</span><span class = "myGreen">\
(3) 套装：使法术在治疗除了第一个目标以外的其它目标时的效果提高30%<br>\
(5) 套装：法术爆击等级提高42<br>\
(8) 套装：当你施放治疗波或次级治疗波时，目标有25%的机率获得一个额外的闪电护盾，可以对使用近战武器击中它的敌人造成50点自然伤害\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
447 护甲<br>\
+20 耐力<br>\
+24 智力<br>\
+12 精神<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：萨满祭司<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多18点</span>\
<p>'+ tenstorms +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴肩饰</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
413 护甲<br>\
+23 耐力<br>\
+17 智力<br>\
+8 精神<br>\
+10 火焰抗性<br>\
职业：萨满祭司<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14\
</span>\
<p>'+ tenstorms +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
551 护甲<br>\
+17 耐力<br>\
+31 智力<br>\
+16 精神<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：萨满祭司<br>\
耐久力 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点\
<p>'+ tenstorms +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
241 护甲<br>\
+13 耐力<br>\
+16 智力<br>\
+9 精神<br>\
职业：萨满祭司<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复6点法力\
</span>\
<p>'+ tenstorms +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
344 护甲<br>\
+15 耐力<br>\
+17 智力<br>\
+13 精神<br>\
+10 暗影抗性<br>\
职业：萨满祭司<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复6点法力<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多15点</span>\
<p>'+ tenstorms +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
310 护甲<br>\
+13 耐力<br>\
+18 智力<br>\
+11 精神<br>\
+10 暗影抗性<br>\
职业：萨满祭司<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的治疗效果，最多26点\
</span>\
<p>'+ tenstorms +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
482 护甲<br>\
+16 耐力<br>\
+18 智力<br>\
+20 精神<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：萨满祭司<br>\
耐久力 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多29点\
</span>\
<p>'+ tenstorms +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
无尽风暴胫甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
379 护甲<br>\
+17 耐力<br>\
+16 智力<br>\
+16 精神<br>\
+10 火焰抗性<br>\
职业：萨满祭司<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多20点</span>\
<p>'+ tenstorms +'</span></td></tr></table>';

//Shaman end

//warlock begin

var nemesis = '<span class = "myYellow">\
复仇 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;复仇腰带<br>\
&nbsp;复仇护腕<br>\
&nbsp;复仇手套<br>\
&nbsp;复仇骨帽<br>\
&nbsp;复仇护腿<br>\
&nbsp;复仇法袍<br>\
&nbsp;复仇肩铠<br>\
&nbsp;复仇战靴<br>\
</span><span class = "myGreen">\
(3) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(5) 套装：你的宠物获得20点耐力，对所有魔法的抗性提高130点<br>\
(8) 套装：使你的毁灭系法术所造成的威胁值减少20%\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇骨帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
107 护甲<br>\
+26 耐力<br>\
+16 智力<br>\
+6 精神<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：术士<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复4点生命<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点<br>\
<p>'+ nemesis +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇肩铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
99 护甲<br>\
+20 耐力<br>\
+13 智力<br>\
+6 精神<br>\
+10 火焰抗性<br>\
职业：术士<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复4点生命<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点\
</span>\
<p>'+ nemesis +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇法袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
132 护甲<br>\
+26 耐力<br>\
+16 智力<br>\
+8 精神<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：术士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点\
<p>'+ nemesis +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
58 护甲<br>\
+21 耐力<br>\
+11 智力<br>\
+6 精神<br>\
职业：术士<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点\
</span>\
<p>'+ nemesis +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
83 护甲<br>\
+17 耐力<br>\
+15 智力<br>\
+10 暗影抗性<br>\
职业：术士<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：每5秒回复4点生命<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点<br>\
装备：法术爆击等级提高14</span>\
<p>'+ nemesis +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
74 护甲<br>\
+18 耐力<br>\
+8 智力<br>\
+6 精神<br>\
+10 暗影抗性<br>\
职业：术士<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点\
</span>\
<p>'+ nemesis +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
116 护甲<br>\
+23 耐力<br>\
+16 智力<br>\
+4 精神<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：术士<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多39点\
</span>\
<p>'+ nemesis +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
复仇战靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
91 护甲<br>\
+20 耐力<br>\
+17 智力<br>\
+6 精神<br>\
+10 火焰抗性<br>\
职业：术士<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点</span>\
<p>'+ nemesis +'</span></td></tr></table>';

//Warlock end

//warrior begin

var wrath = '<span class = "myYellow">\
愤怒 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;愤怒腰带<br>\
&nbsp;愤怒护腕<br>\
&nbsp;愤怒胸甲<br>\
&nbsp;愤怒护手<br>\
&nbsp;愤怒头盔<br>\
&nbsp;愤怒腿铠<br>\
&nbsp;愤怒肩铠<br>\
&nbsp;愤怒马靴<br>\
</span><span class = "myGreen">\
(3) 套装：使战斗怒吼提供的攻击强度加成提高30点<br>\
(5) 套装：在你使用了一次需要消耗怒气的攻击技能之后，有20%的机率使你的下一次攻击技能所消耗的怒气减少5点<br>\
(8) 套装：在格挡之后有4%的机率招架下一次攻击\
</span>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
795 护甲<br>\
+17 力量<br>\
+40 耐力<br>\
+10 冰霜抗性<br>\
+10 暗影抗性<br>\
职业：战士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：防御等级提高16</span>\
<p>'+ wrath +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒肩铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
733 护甲<br>\
+13 力量<br>\
+27 耐力<br>\
+10 火焰抗性<br>\
职业：战士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的盾牌的格挡值提高27点<br>\
装备：防御等级提高10\
</span>\
<p>'+ wrath +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
978 护甲<br>\
+17 力量<br>\
+40 耐力<br>\
+10 火焰抗性<br>\
+10 自然抗性<br>\
职业：战士<br>\
耐久力 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：防御等级提高16\
<p>'+ wrath +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
428 护甲<br>\
+13 力量<br>\
+27 耐力<br>\
职业：战士<br>\
耐久力 55/55<br>\
需要等级 60\
<span class = "myGreen">\
</span>\
<p>'+ wrath +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
611 护甲<br>\
+15 力量<br>\
+20 耐力<br>\
+10 暗影抗性<br>\
职业：战士<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：招架等级提高20<br>\
装备：防御等级提高10</span>\
<p>'+ wrath +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
550 护甲<br>\
+20 力量<br>\
+20 耐力<br>\
+10 暗影抗性<br>\
职业：战士<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：盾牌格挡等级提高15<br>\
装备：防御等级提高10\
</span>\
<p>'+ wrath +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒腿铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
856 护甲<br>\
+19 力量<br>\
+27 耐力<br>\
+10 奥术抗性<br>\
+10 火焰抗性<br>\
职业：战士<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：闪避等级提高24<br>\
装备：防御等级提高16\
</span>\
<p>'+ wrath +'</span></td></tr></table>';

t++;
armorSetTier2Raid.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
愤怒马靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
672 护甲<br>\
+13 力量<br>\
+30 耐力<br>\
+10 火焰抗性<br>\
职业：战士<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的盾牌的格挡值提高14点<br>\
装备：防御等级提高10\
</span>\
<p>'+ wrath +'</span></td></tr></table>';

//Warrior end

armorSetsArray[theArmorSetCounter] = armorSetTier2Raid;
armorSetsValues[theArmorSetCounter] = "tier2raid";
theArmorSetCounter++;

