var armorSetPvPSuperior = new armorSetObject("pvpsuperior");

armorSetPvPSuperior.slotsArray = new Array();

t = 0;
armorSetPvPSuperior.slotsArray[t] = "head"; t++;
armorSetPvPSuperior.slotsArray[t] = "shoulder"; t++;
armorSetPvPSuperior.slotsArray[t] = "chest"; t++;
armorSetPvPSuperior.slotsArray[t] = "hands"; t++;
armorSetPvPSuperior.slotsArray[t] = "legs"; t++;
armorSetPvPSuperior.slotsArray[t] = "feet"; t++;

armorSetPvPSuperior.slotsNumber = armorSetPvPSuperior.slotsArray.length;

armorSetPvPSuperior.statsArray = new Array();
armorSetPvPSuperior.itemNameArray = new Array();
armorSetPvPSuperior.setNameArray = new Array();
t = 0;

armorSetPvPSuperior.setNamesArray = new Array();
x = 0;
armorSetPvPSuperior.setNamesArray[x] = "庇护"; x++;
armorSetPvPSuperior.setNamesArray[x] = "职责"; x++;
armorSetPvPSuperior.setNamesArray[x] = "秘密"; x++;
armorSetPvPSuperior.setNamesArray[x] = "壁垒"; x++;
armorSetPvPSuperior.setNamesArray[x] = "授权"; x++;
armorSetPvPSuperior.setNamesArray[x] = "护卫"; x++;
armorSetPvPSuperior.setNamesArray[x] = "风暴"; x++;
armorSetPvPSuperior.setNamesArray[x] = "鬼纹"; x++;
armorSetPvPSuperior.setNamesArray[x] = "战铠"; x++;

classCounter = 0;
//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

//druid begin

var sanctuaryBlue = '<span class = "myGreen">\
(2) 套装：攻击强度提高40点。<br>\
(4) 套装：使你在熊形态、猎豹形态或旅行形态下的移动速度提高15%，只能在户外使用。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的庇护 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的龙皮护肩<br>\
&nbsp;少校的龙皮头盔<br>\
&nbsp;骑士队长的龙皮护腿<br>\
&nbsp;骑士队长的龙皮护胸<br>\
&nbsp;骑士中尉的龙皮护手<br>\
&nbsp;骑士中尉的龙皮便鞋<br>\
</span>'+ sanctuaryBlue, '<span class = "myYellow">\
勇士的庇护 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的龙皮长靴<br>\
&nbsp;血卫士的龙皮护手<br>\
&nbsp;军团士兵的龙皮护胸<br>\
&nbsp;军团士兵的龙皮护腿<br>\
&nbsp;勇士的龙皮头盔<br>\
&nbsp;勇士的龙皮护肩<br>\
</span>'+ sanctuaryBlue];

armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的龙皮头盔', '<span class = "myBlue">\
勇士的龙皮头盔'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
198 护甲<br>\
+16 力量<br>\
+12 敏捷<br>\
+16 耐力<br>\
+16 智力<br>\
+8 精神<br>\
职业：德鲁伊<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多18点。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的龙皮护肩', '<span class = "myBlue">\
勇士的龙皮护肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
206 护甲<br>\
+12 力量<br>\
+6 敏捷<br>\
+12 耐力<br>\
+12 智力<br>\
+6 精神<br>\
职业：德鲁伊<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的龙皮护胸', '<span class = "myBlue">\
军团士兵的龙皮护胸'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
218 护甲<br>\
+13 力量<br>\
+12 敏捷<br>\
+13 耐力<br>\
+12 智力<br>\
职业：德鲁伊<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的龙皮护手', '<span class = "myBlue">\
血卫士的龙皮护手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
115 护甲<br>\
+13 力量<br>\
+10 敏捷<br>\
+12 耐力<br>\
+9 智力<br>\
职业：德鲁伊<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你侦测潜行的能力略微提高。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的龙皮护腿', '<span class = "myBlue">\
军团士兵的龙皮护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
215 护甲<br>\
+12 力量<br>\
+12 敏捷<br>\
+12 耐力<br>\
+12 智力<br>\
+5 精神<br>\
职业：德鲁伊<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的龙皮便鞋', '<span class = "myBlue">\
血卫士的龙皮长靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
126 护甲<br>\
+13 力量<br>\
+6 敏捷<br>\
+13 耐力<br>\
+6 智力<br>\
+6 精神<br>\
职业：德鲁伊<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。</span>\
<p>';

//druid end

classCounter++;

//hunter begin



var pursuitBlue = '<span class = "myGreen">\
(2) 套装：+20 敏捷。<br>\
(4) 套装：使你的震荡射击的冷却时间减少1秒。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的职责 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的链甲护肩<br>\
&nbsp;少校的链甲头盔<br>\
&nbsp;骑士队长的链甲护腿<br>\
&nbsp;骑士队长的链甲护胸<br>\
&nbsp;骑士中尉的链甲长靴<br>\
&nbsp;骑士中尉的链甲护手<br>\
</span>'+ pursuitBlue, '<span class = "myYellow">\
勇士的职责 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的链甲长靴<br>\
&nbsp;血卫士的链甲护手<br>\
&nbsp;军团士兵的链甲护胸<br>\
&nbsp;军团士兵的链甲护腿<br>\
&nbsp;勇士的链甲头盔<br>\
&nbsp;勇士的链甲护肩<br>\
</span>'+ pursuitBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的链甲头盔', '<span class = "myBlue">\
勇士的链甲头盔'];


armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
337 护甲<br>\
+12 敏捷<br>\
+14 耐力<br>\
+9 智力<br>\
职业：猎人<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级28。<br>\
装备：+24 攻击强度。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的链甲护肩', '<span class = "myBlue">\
勇士的链甲护肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
311 护甲<br>\
+12 敏捷<br>\
+13 耐力<br>\
职业：猎人<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：+24 攻击强度。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的链甲护胸', '<span class = "myBlue">\
军团士兵的链甲护胸'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
398 护甲<br>\
+11 敏捷<br>\
+13 耐力<br>\
+6 智力<br>\
职业：猎人<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级28。<br>\
装备：+20 攻击强度。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的链甲护手', '<span class = "myBlue">\
血卫士的链甲护手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
242 护甲<br>\
+12 敏捷<br>\
+16 耐力<br>\
职业：猎人<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的多重射击的伤害提高4%。<br>\
装备：+24 攻击强度。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的链甲护腿', '<span class = "myBlue">\
军团士兵的链甲护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
348 护甲<br>\
+11 敏捷<br>\
+13 耐力<br>\
+6 智力<br>\
职业：猎人<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级28。<br>\
装备：+20 攻击强度。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的链甲长靴', '<span class = "myBlue">\
血卫士的链甲长靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
266 护甲<br>\
+14 敏捷<br>\
+19 耐力<br>\
职业：猎人<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：+26 攻击强度。</span>\
<p>';

//hunter end

classCounter++;

//mage begin

var regaliaBlue = '<span class = "myGreen">\
(2) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(4) 套装：使你的闪现术的冷却时间减少2秒。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的秘密 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的丝质衬肩<br>\
&nbsp;少校的丝质罩帽<br>\
&nbsp;骑士队长的丝质护腿<br>\
&nbsp;骑士队长的丝质外套<br>\
&nbsp;骑士中尉的丝质便鞋<br>\
&nbsp;骑士中尉的丝质裹手<br>\
</span>'+ regaliaBlue, '<span class = "myYellow">\
勇士的秘密 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的丝质长靴<br>\
&nbsp;血卫士的丝质裹手<br>\
&nbsp;军团士兵的丝质外套<br>\
&nbsp;军团士兵的丝质护腿<br>\
&nbsp;勇士的丝质罩帽<br>\
&nbsp;勇士的丝质衬肩<br>\
</span>'+ regaliaBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的丝质罩帽', '<span class = "myBlue">\
勇士的丝质罩帽'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
141 护甲<br>\
+19 耐力<br>\
+18 智力<br>\
+6 精神<br>\
职业：法师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的丝质衬肩', '<span class = "myBlue">\
勇士的丝质衬肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
135 护甲<br>\
+14 耐力<br>\
+11 智力<br>\
+4 精神<br>\
职业：法师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。<br>\
装备：提高法术爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的丝质外套', '<span class = "myBlue">\
军团士兵的丝质外套'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
156 护甲<br>\
+18 耐力<br>\
+17 智力<br>\
+5 精神<br>\
职业：法师<br>\
耐久力 80/80<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的丝质裹手', '<span class = "myBlue">\
血卫士的丝质裹手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
98 护甲<br>\
+12 耐力<br>\
+10 智力<br>\
职业：法师<br>\
耐久力 30/30<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的法力护盾吸收的伤害总量提高285点。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多18点。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的丝质护腿', '<span class = "myBlue">\
军团士兵的丝质护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
144 护甲<br>\
+18 耐力<br>\
+17 智力<br>\
+5 精神<br>\
职业：法师<br>\
耐久力 65/65<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：提高法术爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的丝质便鞋', '<span class = "myBlue">\
血卫士的丝质长靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
104 护甲<br>\
+15 耐力<br>\
+10 智力<br>\
职业：法师<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。<br>\
装备：提高法术命中等级8。</span>\
<p>';

//mage end

classCounter++;

//paladin begin

var aegisBlue = '<span class = "myGreen">\
(2) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(4) 套装：使你的制裁之锤的冷却时间减少10秒。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的壁垒 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的板层甲护肩<br>\
&nbsp;少校的板层甲头盔<br>\
&nbsp;骑士队长的板层甲护腿<br>\
&nbsp;骑士队长的板层甲护胸<br>\
&nbsp;骑士中尉的板层甲马靴<br>\
&nbsp;骑士中尉的板层甲护手<br>\
</span>'+ aegisBlue, '<span class = "myYellow">\
勇士的壁垒 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;勇士的板层甲护肩<br>\
&nbsp;勇士的板层甲头盔<br>\
&nbsp;军团士兵的板层甲护腿<br>\
&nbsp;军团士兵的板层甲护胸<br>\
&nbsp;血卫士的的板层甲马靴<br>\
&nbsp;血卫士的的板层甲护手<br>\
</span>'+ aegisBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的板层甲头盔', '<span class = "myBlue">\
勇士的板层甲头盔'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
598 护甲<br>\
+18 力量<br>\
+19 耐力<br>\
+12 智力<br>\
职业：圣骑士<br>\
耐久力 80/80<br>\
需要等级 60<br>\
<span class = "myGreen">\
提高所有法术和魔法效果所造成的伤害和治疗效果，最多26点。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的板层甲护肩', '<span class = "myBlue">\
勇士的板层甲护肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
552 护甲<br>\
+14 力量<br>\
+14 耐力<br>\
+8 智力<br>\
职业：圣骑士<br>\
耐久力 80/80<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多20点。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的板层甲护胸', '<span class = "myBlue">\
军团士兵的板层甲护胸'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
706 护甲<br>\
+17 力量<br>\
+18 耐力<br>\
+12 智力<br>\
职业：圣骑士<br>\
耐久力 135/135<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的板层甲护腿', '<span class = "myBlue">\
血卫士的板层甲护胸'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
429 护甲<br>\
+12 力量<br>\
+13 耐力<br>\
职业：圣骑士<br>\
耐久力 45/45<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的十字军审判所提供的神圣伤害加成提高20点。<br>\
装备：提高爆击等级14。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的板层甲护腿', '<span class = "myBlue">\
军团士兵的板层甲护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
618 护甲<br>\
+18 力量<br>\
+17 耐力<br>\
+12 智力<br>\
职业：圣骑士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的板层甲马靴', '<span class = "myBlue">\
血卫士的板层甲马靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
472 护甲<br>\
+12 力量<br>\
+12 耐力<br>\
+12 智力<br>\
职业：圣骑士<br>\
耐久力 65/65<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。\
</span>\
<p>';

//Paladin end

classCounter++;

//priest begin

var raimentBlue = '<span class = "myGreen">\
(2) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(4) 套装：使你的心灵尖啸的效果持续时间延长1秒。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的授权 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的绸缎衬肩<br>\
&nbsp;少校的绸缎头巾<br>\
&nbsp;骑士队长的绸缎护腿<br>\
&nbsp;骑士队长的绸缎外套<br>\
&nbsp;骑士中尉的绸缎便鞋<br>\
&nbsp;骑士中尉的绸缎裹手<br>\
</span>'+ raimentBlue, '<span class = "myYellow">\
勇士的授权 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的绸缎长靴<br>\
&nbsp;血卫士的绸缎裹手<br>\
&nbsp;军团士兵的绸缎外套<br>\
&nbsp;军团士兵的绸缎护腿<br>\
&nbsp;勇士的绸缎头巾<br>\
&nbsp;勇士的绸缎衬肩<br>\
</span>'+ raimentBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的绸缎头巾', '<span class = "myBlue">\
勇士的绸缎头巾'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
131 护甲<br>\
+20 耐力<br>\
+18 智力<br>\
职业：牧师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：每5秒恢复6点法力。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的绸缎衬肩', '<span class = "myBlue">\
勇士的绸缎衬肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
115 护甲<br>\
+14 耐力<br>\
+12 智力<br>\
职业：牧师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。<br>\
装备：每5秒恢复6点法力。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的绸缎外套', '<span class = "myBlue">\
军团士兵的绸缎外套'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
156 护甲<br>\
+19 耐力<br>\
+15 智力<br>\
职业：牧师<br>\
耐久力 80/80<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：每5秒恢复6点法力。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的绸缎裹手', '<span class = "myBlue">\
血卫士的绸缎裹手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
98 护甲<br>\
+12 耐力<br>\
+5 智力<br>\
职业：牧师<br>\
耐久力 30/30<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你有50%的几率在施放心灵震爆时不会因受到伤害而被干扰。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的绸缎护腿', '<span class = "myBlue">\
军团士兵的绸缎护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
144 护甲<br>\
+19 耐力<br>\
+15 智力<br>\
职业：牧师<br>\
耐久力 65/65<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：每5秒恢复6点法力。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的绸缎便鞋', '<span class = "myBlue">\
血卫士的绸缎长靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
64 护甲<br>\
+17 耐力<br>\
+15 智力<br>\
职业：牧师<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。</span>\
<p>';

//priest end

classCounter++;

//rogue begin

var vestmentsBlue = '<span class = "myGreen">\
(2) 套装：+40 攻击强度。<br>\
(4) 套装：使你的凿击技能的冷却时间减少1秒。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的护卫 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的皮甲头盔<br>\
&nbsp;少校的皮甲护肩<br>\
&nbsp;骑士队长的皮甲护腿<br>\
&nbsp;骑士队长的皮甲护胸<br>\
&nbsp;骑士中尉的皮甲便鞋<br>\
&nbsp;骑士中尉的皮甲护手<br>\
</span>'+ vestmentsBlue, '<span class = "myYellow">\
勇士的套装 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的皮甲长靴<br>\
&nbsp;血卫士的皮甲护手<br>\
&nbsp;军团士兵的皮甲护胸<br>\
&nbsp;军团士兵的皮甲护腿<br>\
&nbsp;勇士的皮甲头盔<br>\
&nbsp;勇士的皮甲护肩<br>\
</span>'+ vestmentsBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的皮甲头盔', '<span class = "myBlue">\
勇士的皮甲头盔'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
238 护甲<br>\
+23 耐力<br>\
职业：盗贼<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高命中等级10。<br>\
装备：+36 攻击强度。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的皮甲护肩', '<span class = "myBlue">\
勇士的皮甲护肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
196 护甲<br>\
+17 耐力<br>\
职业：盗贼<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：+22 攻击强度。<br>\
装备：提高爆击等级14。<br>\
装备：提高命中等级10。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的皮甲护胸', '<span class = "myBlue">\
军团士兵的皮甲护胸'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
248 护甲<br>\
+22 耐力<br>\
职业：盗贼<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高命中等级10。<br>\
装备：+34 攻击强度。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的皮甲护手', '<span class = "myBlue">\
血卫士的皮甲护手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
155 护甲<br>\
+18 耐力<br>\
职业：盗贼<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：+20 攻击强度。<br>\
装备：提高爆击等级14。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的皮甲护腿', '<span class = "myBlue">\
军团士兵的皮甲护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
225 护甲<br>\
+22 耐力<br>\
职业：盗贼<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高命中等级10。<br>\
装备：+34 攻击强度。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的皮甲便鞋', '<span class = "myBlue">\
血卫士的皮甲长靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
166 护甲<br>\
+18 耐力<br>\
职业：盗贼<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的疾跑技能的效果持续时间延长3秒。<br>\
装备：+28 攻击强度。\
</span>\
<p>';

//Rogue end

classCounter++;

//shaman begin

var earthshakerBlue = '<span class = "myGreen">\
(2) 套装：+40 攻击强度。<br>\
(4) 套装：震击法术的爆击几率提高2%。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['', '<span class = "myYellow">\
少校的风暴 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;骑士中尉的锁甲战靴<br>\
&nbsp;骑士中尉的锁甲护手<br>\
&nbsp;骑士队长的锁甲护胸<br>\
&nbsp;骑士队长的锁甲腿铠<br>\
&nbsp;少校的锁甲头盔<br>\
&nbsp;少校的锁甲护肩<br>\
</span>'+ earthshakerBlue, '<span class = "myYellow">\
勇士的风暴 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的锁甲战靴<br>\
&nbsp;血卫士的锁甲护手<br>\
&nbsp;军团士兵的锁甲护胸<br>\
&nbsp;军团士兵的锁甲腿铠<br>\
&nbsp;勇士的锁甲头盔<br>\
&nbsp;勇士的锁甲护肩<br>\
</span>'+ vestmentsBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的锁甲头盔', '<span class = "myBlue">\
勇士的锁甲头盔'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
337 护甲<br>\
+6 力量<br>\
+24 耐力<br>\
+16 智力<br>\
职业：萨满<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高法术爆击等级14。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的锁甲护肩', '<span class = "myBlue">\
勇士的锁甲护肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
311 护甲<br>\
+5 力量<br>\
+16 耐力<br>\
+10 智力<br>\
职业：萨满<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。<br>\
装备：提高法术爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的锁甲护胸', '<span class = "myBlue">\
军团士兵的锁甲护胸'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
398 护甲<br>\
+17 力量<br>\
+18 耐力<br>\
+18 智力<br>\
职业：萨满<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的锁甲护手', '<span class = "myBlue">\
血卫士的锁甲护手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
242 护甲<br>\
+15 耐力<br>\
+9 智力<br>\
职业：萨满<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多13点。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的锁甲腿铠', '<span class = "myBlue">\
军团士兵的锁甲腿铠'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
348 护甲<br>\
+18 耐力<br>\
+17 智力<br>\
职业：萨满<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：提高法术爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的锁甲战靴', '<span class = "myBlue">\
血卫士的锁甲战靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
266 护甲<br>\
+13 力量<br>\
+14 耐力<br>\
+12 智力<br>\
职业：萨满<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你在变成幽灵狼之后的移动速度提高15%。</span>\
<p>';


//Shaman end

classCounter++;

//warlock begin

var threadsBlue = '<span class = "myGreen">\
(2) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(4) 套装：使你的献祭法术的施法时间减少0.2秒。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的鬼纹 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的鬼纹肩饰<br>\
&nbsp;少校的鬼纹罩帽<br>\
&nbsp;骑士队长的鬼纹护腿<br>\
&nbsp;骑士队长的鬼纹外套<br>\
&nbsp;骑士中尉的鬼纹便鞋<br>\
&nbsp;骑士中尉的鬼纹裹手<br>\
</span>'+ threadsBlue, '<span class = "myYellow">\
勇士的鬼纹 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的鬼纹长靴<br>\
&nbsp;血卫士的鬼纹裹手<br>\
&nbsp;军团士兵的鬼纹外套<br>\
&nbsp;军团士兵的鬼纹护腿<br>\
&nbsp;勇士的鬼纹罩帽<br>\
&nbsp;勇士的鬼纹肩饰<br>\
</span>'+ threadsBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的鬼纹罩帽', '<span class = "myBlue">\
勇士的鬼纹罩帽'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
81 护甲<br>\
+21 耐力<br>\
+18 智力<br>\
职业：术士<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：提高法术爆击等级14。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的鬼纹肩饰', '<span class = "myBlue">\
勇士的鬼纹肩饰'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
75 护甲<br>\
+17 耐力<br>\
+13 智力<br>\
职业：术士<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：提高法术爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的鬼纹外套', '<span class = "myBlue">\
军团士兵的鬼纹外套'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
96 护甲<br>\
+20 耐力<br>\
+20 智力<br>\
职业：术士<br>\
耐久力 80/80<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的鬼纹裹手', '<span class = "myBlue">\
血卫士的鬼纹裹手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
58 护甲<br>\
+14 耐力<br>\
+4 智力<br>\
职业：术士<br>\
耐久力 30/30<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你有50%的几率在施放灼热之痛时不会因受到伤害而被干扰。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的鬼纹护腿', '<span class = "myBlue">\
军团士兵的鬼纹护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
84 护甲<br>\
+21 耐力<br>\
+13 智力<br>\
职业：术士<br>\
耐久力 65/65<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多28点。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的鬼纹便鞋', '<span class = "myBlue">\
血卫士的鬼纹长靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
64 护甲<br>\
+17 耐力<br>\
+13 智力<br>\
职业：术士<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多18点。</span>\
<p>';

//Warlock end

classCounter++;

//warrior begin

var battlegearBlue = '<span class = "myGreen">\
(2) 套装：+ 攻击强度40。<br>\
(4) 套装：使你的拦截技能的冷却时间降低5秒。<br>\
(6) 套装：+20 耐力。\
</span>';

armorSetPvPSuperior.setNameArray[classCounter] = ['<span class = "myYellow">\
少校的战铠 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;少校的板甲护肩<br>\
&nbsp;少校的板甲头盔<br>\
&nbsp;骑士队长的板甲护腿<br>\
&nbsp;骑士队长的板甲护胸<br>\
&nbsp;骑士中尉的板甲战靴<br>\
&nbsp;骑士中尉的板甲护手<br>\
</span>'+ battlegearBlue, '<span class = "myYellow">\
勇士的战铠 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;血卫士的板甲战靴<br>\
&nbsp;血卫士的板甲护手<br>\
&nbsp;军团士兵的板甲护胸<br>\
&nbsp;军团士兵的板甲护腿<br>\
&nbsp;勇士的板甲头盔<br>\
&nbsp;勇士的板甲护肩<br>\
</span>'+ battlegearBlue];

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的板甲头盔', '<span class = "myBlue">\
勇士的板甲头盔'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
598 护甲<br>\
+21 力量<br>\
+24 耐力<br>\
职业：战士<br>\
耐久力 80/80<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高命中等级10。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
少校的板甲护肩', '<span class = "myBlue">\
勇士的板甲护肩'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
552 护甲<br>\
+17 力量<br>\
+18 耐力<br>\
职业：战士<br>\
耐久力 80/80<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的板甲护胸', '<span class = "myBlue">\
军团士兵的板甲护胸'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
706 护甲<br>\
+21 力量<br>\
+23 耐力<br>\
职业：战士<br>\
耐久力 135/135<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的板甲护手', '<span class = "myBlue">\
血卫士的板甲护手'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
429 护甲<br>\
+17 力量<br>\
+17 耐力<br>\
职业：战士<br>\
耐久力 45/45<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：断筋技能所消耗的怒气值降低3点。</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士队长的板甲护腿', '<span class = "myBlue">\
军团士兵的板甲护腿'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
618 护甲<br>\
+12 力量<br>\
+17 耐力<br>\
职业：战士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级28。\
</span>\
<p>';

t++;
armorSetPvPSuperior.itemNameArray[t] = ['<span class = "myBlue">\
骑士中尉的板甲战靴', '<span class = "myBlue">\
血卫士的板甲战靴'];

armorSetPvPSuperior.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
472 护甲<br>\
+10 力量<br>\
+9 敏捷<br>\
+23 耐力<br>\
职业：战士<br>\
耐久力 65/65<br>\
需要等级 60<br>\
<span class = "myGreen">\
</span>\
<p>';

//Warrior end

armorSetsArray[theArmorSetCounter] = armorSetPvPSuperior;
armorSetsValues[theArmorSetCounter] = "pvpsuperior";
theArmorSetCounter++;

