var armorSetPvPLevel70 = new armorSetObject("pvplevel70");

armorSetPvPLevel70.slotsArray = new Array();

t = 0;
armorSetPvPLevel70.slotsArray[t] = "head"; t++;
armorSetPvPLevel70.slotsArray[t] = "shoulder"; t++;
armorSetPvPLevel70.slotsArray[t] = "chest"; t++;
armorSetPvPLevel70.slotsArray[t] = "hands"; t++;
armorSetPvPLevel70.slotsArray[t] = "legs"; t++;

armorSetPvPLevel70.slotsNumber = armorSetPvPLevel70.slotsArray.length;

armorSetPvPLevel70.statsArray = new Array();
armorSetPvPLevel70.itemNameArray = new Array();
armorSetPvPLevel70.setNameArray = new Array();
t = 0;

//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetPvPLevel70.setNamesArray = new Array();
t = 1;
armorSetPvPLevel70.setNamesArray[t] = "庇护"; t++;//druid
armorSetPvPLevel70.setNamesArray[t] = "圣装";t++;
armorSetPvPLevel70.setNamesArray[t] = "野性之皮";t++;
armorSetPvPLevel70.setNamesArray[t] = "猎装";t++; //hunter
armorSetPvPLevel70.setNamesArray[t] = "法衣";t++; //Mage
armorSetPvPLevel70.setNamesArray[t] = "保护"; t++;//Paladin
armorSetPvPLevel70.setNamesArray[t] = "救赎";t++; 
armorSetPvPLevel70.setNamesArray[t] = "辩护"; t++;
armorSetPvPLevel70.setNamesArray[t] = "天职"; t++; //priest
armorSetPvPLevel70.setNamesArray[t] = "神服";t++;
armorSetPvPLevel70.setNamesArray[t] = "制服";t++; //rogue
armorSetPvPLevel70.setNamesArray[t] = "震撼";t++; //shaman
armorSetPvPLevel70.setNamesArray[t] = "雷霆之拳"; t++;
armorSetPvPLevel70.setNamesArray[t] = "战争之潮"; t++;
armorSetPvPLevel70.setNamesArray[t] = "鬼纹";t++; //warlock
armorSetPvPLevel70.setNamesArray[t] = "战甲";t++; //warrior


armorSetPvPLevel70.statsArray = new Array();

t = 0;

classCounter = 0;
//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

//druid begin

var Kodohide = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你在熊形态、猎豹形态或旅行形态下的移动速度提高15%，只能在户外使用。\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的庇护 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的科多皮手套<br>\
&nbsp;大元帅的科多皮头盔<br>\
&nbsp;大元帅的科多皮护腿<br>\
&nbsp;大元帅的科多皮护肩<br>\
&nbsp;大元帅的科多皮外套<br>\
</span>'+ Kodohide, '<span class = "myYellow">\
高阶督军的庇护 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的科多皮手套<br>\
&nbsp;高阶督军的科多皮头盔<br>\
&nbsp;高阶督军的科多皮护腿<br>\
&nbsp;高阶督军的科多皮护肩<br>\
&nbsp;高阶督军的科多皮外套<br>\
</span>'+ Kodohide];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的科多皮头盔', '<span class = "myBlue">\
高阶督军的科多皮头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
267 护甲<br>\
+30 耐力<br>\
+18 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级19。<br>\
装备：提高法术所造成的治疗效果，最多44点。<br>\
装备：每5秒恢复6点法力。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的科多皮护肩', '<span class = "myBlue">\
高阶督军的科多皮护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
249 护甲<br>\
+33 耐力<br>\
+16 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级17。<br>\
装备：提高法术所造成的治疗效果，最多26点。<br>\
装备：每5秒恢复2点法力。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的科多皮外套', '<span class = "myBlue">\
高阶督军的科多皮外套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
322 护甲<br>\
+33 耐力<br>\
+17 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 韧性</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级18。<br>\
装备：提高法术所造成的治疗效果，最多42点。<br>\
装备：每5秒恢复5点法力。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的科多皮手套', '<span class = "myBlue">\
高阶督军的科多皮手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
213 护甲<br>\
+22 耐力<br>\
+22 智力<br>\
职业：德鲁伊<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级14。<br>\
装备：提高法术所造成的治疗效果，最多51点。<br>\
装备：使你的飓风术的施法时间减少0.1秒。<br>\
装备：每5秒恢复4点法力。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的科多皮护腿', '<span class = "myBlue">\
高阶督军的科多皮护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
306 护甲<br>\
+33 耐力<br>\
+28 智力<br>\
职业：德鲁伊<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级20。<br>\
装备：提高法术所造成的治疗效果，最多64点。<br>\
装备：每5秒恢复8点法力。\
</span>\
<p></span>';
t++;
//druid end

classCounter++;

//druid begin

var Dragonhide = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你在熊形态、猎豹形态或旅行形态下的移动速度提高15%，只能在户外使用。\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的圣装 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的龙皮手套<br>\
&nbsp;大元帅的龙皮头盔<br>\
&nbsp;大元帅的龙皮护腿<br>\
&nbsp;大元帅的龙皮护肩<br>\
&nbsp;大元帅的龙皮外套<br>\
</span>'+ Dragonhide, '<span class = "myYellow">\
高阶督军的圣装 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的龙皮手套<br>\
&nbsp;高阶督军的龙皮头盔<br>\
&nbsp;高阶督军的龙皮护腿<br>\
&nbsp;高阶督军的龙皮护肩<br>\
&nbsp;高阶督军的龙皮外套<br>\
</span>'+ Dragonhide];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的龙皮头盔', '<span class = "myBlue">\
高阶督军的龙皮头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
267 护甲<br>\
+22 力量<br>\
+22 敏捷<br>\
+21 耐力<br>\
+14 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级21。<br>\
装备：提高法术所造成的治疗效果，最多31点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的龙皮护肩', '<span class = "myBlue">\
高阶督军的龙皮护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
249 护甲<br>\
+17 力量<br>\
+17 敏捷<br>\
+24 耐力<br>\
+13 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级13。<br>\
装备：提高法术所造成的治疗效果，最多18点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的龙皮外套', '<span class = "myBlue">\
高阶督军的龙皮外套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
322 护甲<br>\
+18 力量<br>\
+18 敏捷<br>\
+31 耐力<br>\
+18 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 爆击等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级18。<br>\
装备：提高法术所造成的治疗效果，最多31点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的龙皮手套', '<span class = "myBlue">\
高阶督军的龙皮手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
213 护甲<br>\
+17 力量<br>\
+17 敏捷<br>\
+24 耐力<br>\
+11 智力<br>\
职业：德鲁伊<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级16。<br>\
装备：提高法术所造成的治疗效果，最多35点。<br>\
装备：使你的飓风术的施法时间减少0.1秒。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的龙皮护腿', '<span class = "myBlue">\
高阶督军的龙皮护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
306 护甲<br>\
+23 力量<br>\
+22 敏捷<br>\
+30 耐力<br>\
+22 智力<br>\
职业：德鲁伊<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级22。<br>\
装备：提高法术所造成的治疗效果，最多48点。\
</span>\
<p></span>';
t++;
//druid end
classCounter++;

//druid begin

var Wildhide = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的月火术所消耗的基础法力值减少10%。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的野性之皮 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的蟒皮手套<br>\
&nbsp;大元帅的蟒皮头盔<br>\
&nbsp;大元帅的蟒皮护腿<br>\
&nbsp;大元帅的蟒皮护肩<br>\
&nbsp;大元帅的蟒皮外套<br>\
</span>'+ Wildhide, '<span class = "myYellow">\
高阶督军的野性之皮 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的蟒皮手套<br>\
&nbsp;高阶督军的蟒皮头盔<br>\
&nbsp;高阶督军的蟒皮护腿<br>\
&nbsp;高阶督军的蟒皮护肩<br>\
&nbsp;高阶督军的蟒皮外套<br>\
</span>'+ Wildhide];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的蟒皮头盔', '<span class = "myBlue">\
高阶督军的蟒皮头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
267 护甲<br>\
+21 耐力<br>\
+18 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级17。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多34点。<br>\
装备：每5秒恢复6点法力。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的蟒皮护肩', '<span class = "myBlue">\
高阶督军的蟒皮护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
249 护甲<br>\
+33 耐力<br>\
+16 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级17。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。<br>\
装备：每5秒恢复2点法力。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的蟒皮外套', '<span class = "myBlue">\
高阶督军的蟒皮外套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
322 护甲<br>\
+33 耐力<br>\
+17 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 韧性等级</span><br>\
<span class="myTable">职业：德鲁伊<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级18。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多22点。<br>\
装备：每5秒恢复5点法力。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的蟒皮手套', '<span class = "myBlue">\
高阶督军的蟒皮手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
213 护甲<br>\
+22 耐力<br>\
+15 智力<br>\
职业：德鲁伊<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多32点。<br>\
装备：使你的飓风术的施法时间减少0.1秒。<br>\
装备：每5秒恢复4点法力。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的蟒皮护腿', '<span class = "myBlue">\
高阶督军的蟒皮护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
306 护甲<br>\
+33 耐力<br>\
+22 智力<br>\
职业：德鲁伊<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级20。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多39点。<br>\
装备：每5秒恢复8点法力。\
</span>\
<p></span>';

t++;


//druid end
classCounter++;

//hunter begin

var Pursuit = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的震荡射击的冷却时间减少1秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的猎装 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的链甲护胸<br>\
&nbsp;大元帅的链甲手套<br>\
&nbsp;大元帅的链甲头盔<br>\
&nbsp;大元帅的链甲护腿<br>\
&nbsp;大元帅的链甲护肩<br>\
</span>'+ Pursuit, '<span class = "myYellow">\
高阶督军的猎装 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的链甲护胸<br>\
&nbsp;高阶督军的链甲手套<br>\
&nbsp;高阶督军的链甲头盔<br>\
&nbsp;高阶督军的链甲护腿<br>\
&nbsp;高阶督军的链甲护肩<br>\
</span>'+ Pursuit];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的链甲头盔', '<span class = "myBlue">\
高阶督军的链甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
530 护甲<br>\
+20 敏捷<br>\
+30 耐力<br>\
+14 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：猎人<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高韧性等级15。<br>\
装备：+28 攻击强度。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的链甲护肩', '<span class = "myBlue">\
高阶督军的链甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
489 护甲<br>\
+14 敏捷<br>\
+31 耐力<br>\
+4 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：猎人<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级17。<br>\
装备：提高韧性等级16。<br>\
装备：+22 攻击强度。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的链甲护胸', '<span class = "myBlue">\
高阶督军的链甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
652 护甲<br>\
+20 敏捷<br>\
+42 耐力<br>\
+15 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 爆击等级</span><br>\
<span class="myTable">职业：猎人<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级12。<br>\
装备：提高韧性等级16。<br>\
装备：+12 攻击强度。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的链甲手套', '<span class = "myBlue">\
高阶督军的链甲手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
407 护甲<br>\
+21 敏捷<br>\
+31 耐力<br>\
+6 智力<br>\
职业：猎人<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级11。<br>\
装备：提高韧性等级14。<br>\
装备：+20 攻击强度。<br>\
装备：使你的多重射击的伤害提高4%。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的链甲护腿', '<span class = "myBlue">\
高阶督军的链甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
570 护甲<br>\
+28 敏捷<br>\
+42 耐力<br>\
+8 智力<br>\
职业：猎人<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高韧性等级25。<br>\
装备：+28 攻击强度。\
</span>\
<p></span>';

t++;


//hunter end
classCounter++;
//mage begin

var Regalia = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的闪现术的冷却时间减少2秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的法衣 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的丝质披肩<br>\
&nbsp;大元帅的丝质罩帽<br>\
&nbsp;大元帅的丝质裹手<br>\
&nbsp;大元帅的丝质外衣<br>\
&nbsp;大元帅的丝质护腿<br>\
</span>'+ Regalia, '<span class = "myYellow">\
高阶督军的法衣 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的丝质披肩<br>\
&nbsp;高阶督军的丝质罩帽<br>\
&nbsp;高阶督军的丝质裹手<br>\
&nbsp;高阶督军的丝质外衣<br>\
&nbsp;高阶督军的丝质长裤<br>\
</span>'+ Regalia];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的丝质罩帽', '<span class = "myBlue">\
高阶督军的丝质罩帽'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
127 护甲<br>\
+39 耐力<br>\
+16 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：法师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级17。<br>\
装备：提高韧性等级19。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的丝质披肩', '<span class = "myBlue">\
高阶督军的丝质披肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
117 护甲<br>\
+21 耐力<br>\
+16 智力<br>\
</span><span class=\"myBlueGem\">蓝色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：法师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级8。<br>\
装备：提高韧性等级15。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的丝质外衣', '<span class = "myBlue">\
高阶督军的丝质外衣'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
156 护甲<br>\
+42 耐力<br>\
+15 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 法术爆击等级</span><br>\
<span class="myTable">职业：法师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级17。<br>\
装备：提高韧性等级18。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的丝质裹手', '<span class = "myBlue">\
高阶督军的丝质裹手'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
97 护甲<br>\
+33 耐力<br>\
+12 智力<br>\
职业：法师<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级17。<br>\
装备：提高韧性等级17。<br>\
装备：使你的火焰冲击的射程延长5码。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多19点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的丝质护腿', '<span class = "myBlue">\
高阶督军的丝质长裤'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
136 护甲<br>\
+42 耐力<br>\
+22 智力<br>\
职业：法师<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级22。<br>\
装备：提高韧性等级22。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多33点。\
</span>\
<p></span>';

t++;


//mage end
classCounter++;
//paladin begin

var Aegis = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的制裁之锤的冷却时间减少10秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的保护 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的板层甲护胸<br>\
&nbsp;大元帅的板层甲手套<br>\
&nbsp;大元帅的板层甲头盔<br>\
&nbsp;大元帅的板层甲护肩<br>\
&nbsp;大元帅的板层甲护腿<br>\
</span>'+ Aegis, '<span class = "myYellow">\
高阶督军的保护 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的板层甲护胸<br>\
&nbsp;高阶督军的板层甲手套<br>\
&nbsp;高阶督军的板层甲头盔<br>\
&nbsp;高阶督军的板层甲护腿<br>\
&nbsp;高阶督军的板层甲护肩<br>\
</span>'+ Aegis];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板层甲头盔', '<span class = "myBlue">\
高阶督军的板层甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
946 护甲<br>\
+44 耐力<br>\
+11 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级20。<br>\
装备：提高韧性等级20。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多19点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板层甲护肩', '<span class = "myBlue">\
高阶督军的板层甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
873 护甲<br>\
+36 耐力<br>\
+12 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级15。<br>\
装备：提高韧性等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板层甲护胸', '<span class = "myBlue">\
高阶督军的板层甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1164 护甲<br>\
+48 耐力<br>\
+12 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 法术爆击等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级21。<br>\
装备：提高韧性等级22。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板层甲手套', '<span class = "myBlue">\
高阶督军的板层甲手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
728 护甲<br>\
+36 耐力<br>\
+13 智力<br>\
职业：圣骑士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级19。<br>\
装备：提高韧性等级12。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：使你的十字军审判所提供的神圣伤害加成提高20点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板层甲护腿', '<span class = "myBlue">\
高阶督军的板层甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1019 护甲<br>\
+48 耐力<br>\
+15 智力<br>\
职业：圣骑士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级24。<br>\
装备：提高韧性等级24。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多28点。\
</span>\
<p></span>';

t++;


//paladin end
classCounter++;
//paladin begin

var Redemption = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的制裁之锤的冷却时间减少10秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的救赎 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的雕饰板甲护胸<br>\
&nbsp;大元帅的雕饰板甲手套<br>\
&nbsp;大元帅的雕饰板甲头盔<br>\
&nbsp;大元帅的雕饰板甲护腿<br>\
&nbsp;大元帅的雕饰板甲护肩<br>\
</span>'+ Redemption, '<span class = "myYellow">\
高阶督军的救赎 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的雕饰板甲护胸<br>\
&nbsp;高阶督军的雕饰板甲手套<br>\
&nbsp;高阶督军的雕饰板甲头盔<br>\
&nbsp;高阶督军的雕饰板甲护腿<br>\
&nbsp;高阶督军的雕饰板甲护肩<br>\
</span>'+ Redemption];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的雕饰板甲头盔', '<span class = "myBlue">\
高阶督军的雕饰板甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
946 护甲<br>\
+34 耐力<br>\
+22 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级20。<br>\
装备：提高韧性等级20。<br>\
装备：提高法术所造成的治疗效果，最多35点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的雕饰板甲护肩', '<span class = "myBlue">\
高阶督军的雕饰板甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
873 护甲<br>\
+30 耐力<br>\
+19 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级15。<br>\
装备：提高韧性等级14。<br>\
装备：提高法术所造成的治疗效果，最多22点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的雕饰板甲护胸', '<span class = "myBlue">\
高阶督军的雕饰板甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1164 护甲<br>\
+37 耐力<br>\
+24 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 法术爆击等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级21。<br>\
装备：提高韧性等级22。<br>\
装备：提高法术所造成的治疗效果，最多18点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的雕饰板甲手套', '<span class = "myBlue">\
高阶督军的雕饰板甲手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
728 护甲<br>\
+30 耐力<br>\
+20 智力<br>\
职业：圣骑士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级19。<br>\
装备：提高韧性等级12。<br>\
装备：提高法术所造成的治疗效果，最多40点。<br>\
装备：使你的十字军审判所提供的神圣伤害加成提高20点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的雕饰板甲护腿', '<span class = "myBlue">\
高阶督军的雕饰板甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1019 护甲<br>\
+39 耐力<br>\
+26 智力<br>\
职业：圣骑士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级24。<br>\
装备：提高韧性等级24。<br>\
装备：提高法术所造成的治疗效果，最多53点。\
</span>\
<p></span>';

t++;


//paladin end
classCounter++;
//paladin begin

var Vindication = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的制裁之锤的冷却时间减少10秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的辩护 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的板鳞甲护胸<br>\
&nbsp;大元帅的板鳞甲护手<br>\
&nbsp;大元帅的板鳞甲头盔<br>\
&nbsp;大元帅的板鳞甲护腿<br>\
&nbsp;大元帅的板鳞甲护肩<br>\
</span>'+ Vindication, '<span class = "myYellow">\
高阶督军的辩护 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的板鳞甲护胸<br>\
&nbsp;高阶督军的板鳞甲手套<br>\
&nbsp;高阶督军的板鳞甲头盔<br>\
&nbsp;高阶督军的板鳞甲护腿<br>\
&nbsp;高阶督军的板鳞甲护肩<br>\
</span>'+ Vindication];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板鳞甲头盔', '<span class = "myBlue">\
高阶督军的板鳞甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
946 护甲<br>\
+20 力量<br>\
+30 耐力<br>\
+16 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级20。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多19点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板鳞甲护肩', '<span class = "myBlue">\
高阶督军的板鳞甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
873 护甲<br>\
+19 力量<br>\
+33 耐力<br>\
+8 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板鳞甲护胸', '<span class = "myBlue">\
高阶督军的板鳞甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1164 护甲<br>\
+24 力量<br>\
+42 耐力<br>\
+12 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 爆击等级</span><br>\
<span class="myTable">职业：圣骑士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级20。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板鳞甲护手', '<span class = "myBlue">\
高阶督军的板鳞甲手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
728 护甲<br>\
+19 力量<br>\
+25 耐力<br>\
+12 智力<br>\
职业：圣骑士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级18。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：使你的十字军审判所提供的神圣伤害加成提高20点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板鳞甲护腿', '<span class = "myBlue">\
高阶督军的板鳞甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1019 护甲<br>\
+24 力量<br>\
+42 耐力<br>\
+16 智力<br>\
职业：圣骑士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级24。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多28点。\
</span>\
<p></span>';

t++;


//paladin end
classCounter++;
//priest begin

var Investiture = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的真言术：盾所造成的虚弱灵魂效果持续时间减少2秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的天职 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的月布罩帽<br>\
&nbsp;大元帅的月布护腿<br>\
&nbsp;大元帅的月布手套<br>\
&nbsp;大元帅的月布肩垫<br>\
&nbsp;大元帅的月布外衣<br>\
</span>'+ Investiture, '<span class = "myYellow">\
高阶督军的天职 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的月布罩帽<br>\
&nbsp;高阶督军的月布护腿<br>\
&nbsp;高阶督军的月布手套<br>\
&nbsp;高阶督军的月布肩垫<br>\
&nbsp;高阶督军的月布外衣<br>\
</span>'+ Investiture];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的月布罩帽', '<span class = "myBlue">\
高阶督军的月布罩帽'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
127 护甲<br>\
+40 耐力<br>\
+26 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：牧师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级19。<br>\
装备：提高法术所造成的治疗效果，最多33点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的月布肩垫', '<span class = "myBlue">\
高阶督军的月布肩垫'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
117 护甲<br>\
+30 耐力<br>\
+20 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：牧师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级17。<br>\
装备：提高法术所造成的治疗效果，最多29点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的月布外衣', '<span class = "myBlue">\
高阶督军的月布外衣'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
156 护甲<br>\
+39 耐力<br>\
+25 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 韧性</span><br>\
<span class="myTable">职业：牧师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级15。<br>\
装备：提高法术所造成的治疗效果，最多51点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的月布手套', '<span class = "myBlue">\
高阶督军的月布手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
97 护甲<br>\
+33 耐力<br>\
+15 智力<br>\
职业：牧师<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级14。<br>\
装备：使你的心灵尖啸的效果持续时间延长1秒。<br>\
装备：提高法术所造成的治疗效果，最多46点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的月布护腿', '<span class = "myBlue">\
高阶督军的月布护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
136 护甲<br>\
+42 耐力<br>\
+28 智力<br>\
职业：牧师<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级23。<br>\
装备：提高法术所造成的治疗效果，最多68点。\
</span>\
<p></span>';

t++;


//priest end
classCounter++;
//priest begin

var Raiment = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的真言术：盾所造成的虚弱灵魂效果持续时间减少2秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的神服 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的绸缎手套<br>\
&nbsp;大元帅的绸缎头巾<br>\
&nbsp;大元帅的绸缎护腿<br>\
&nbsp;大元帅的绸缎衬肩<br>\
&nbsp;大元帅的绸缎长袍<br>\
</span>'+ Raiment, '<span class = "myYellow">\
高阶督军的神服 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的绸缎手套<br>\
&nbsp;高阶督军的绸缎头巾<br>\
&nbsp;高阶督军的绸缎护腿<br>\
&nbsp;高阶督军的绸缎衬肩<br>\
&nbsp;高阶督军的绸缎长袍<br>\
</span>'+ Raiment];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的绸缎头巾', '<span class = "myBlue">\
高阶督军的绸缎头巾'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
127 护甲<br>\
+46 耐力<br>\
+19 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：牧师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级19。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多18点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的绸缎衬肩', '<span class = "myBlue">\
高阶督军的绸缎衬肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
117 护甲<br>\
+33 耐力<br>\
+17 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：牧师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级17。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的绸缎长袍', '<span class = "myBlue">\
高阶督军的绸缎长袍'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
156 护甲<br>\
+46 耐力<br>\
+15 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 韧性</span><br>\
<span class="myTable">职业：牧师<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级15。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多27点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的绸缎手套', '<span class = "myBlue">\
高阶督军的绸缎手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
97 护甲<br>\
+33 耐力<br>\
+15 智力<br>\
职业：牧师<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级14。<br>\
装备：使你的心灵尖啸的效果持续时间延长1秒。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的绸缎护腿', '<span class = "myBlue">\
高阶督军的绸缎护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
136 护甲<br>\
+46 耐力<br>\
+23 智力<br>\
职业：牧师<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级23。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多36点。\
</span>\
<p></span>';

t++;


//priest end
classCounter++;
//rogue begin

var Vestments = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的凿击技能的冷却时间减少1秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的制服 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的皮甲手套<br>\
&nbsp;大元帅的皮甲头盔<br>\
&nbsp;大元帅的皮甲护腿<br>\
&nbsp;大元帅的皮甲护肩<br>\
&nbsp;大元帅的皮甲外套<br>\
</span>'+ Vestments, '<span class = "myYellow">\
高阶督军的制服 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的皮甲手套<br>\
&nbsp;高阶督军的皮甲头盔<br>\
&nbsp;高阶督军的皮甲护腿<br>\
&nbsp;高阶督军的皮甲护肩<br>\
&nbsp;高阶督军的皮甲外套<br>\
</span>'+ Vestments];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的皮甲头盔', '<span class = "myBlue">\
高阶督军的皮甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
237 护甲<br>\
+20 敏捷<br>\
+36 耐力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：盗贼<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级10。<br>\
装备：提高韧性等级24。<br>\
装备：+20 攻击强度。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的皮甲护肩', '<span class = "myBlue">\
高阶督军的皮甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
219 护甲<br>\
+13 敏捷<br>\
+31 耐力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：盗贼<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级11。<br>\
装备：提高韧性等级13。<br>\
装备：+22 攻击强度。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的皮甲外套', '<span class = "myBlue">\
高阶督军的皮甲外套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
292 护甲<br>\
+20 敏捷<br>\
+42 耐力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 爆击等级</span><br>\
<span class="myTable">职业：盗贼<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级10。<br>\
装备：提高韧性等级24。<br>\
装备：+12 攻击强度。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的皮甲手套', '<span class = "myBlue">\
高阶督军的皮甲手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
183 护甲<br>\
+21 敏捷<br>\
+31 耐力<br>\
职业：盗贼<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级11。<br>\
装备：提高韧性等级16。<br>\
装备：+22 攻击强度。<br>\
装备：使你的致命投掷技能可以打断施法，并令目标在3秒内无法施放该系法术。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的皮甲护腿', '<span class = "myBlue">\
高阶督军的皮甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
256 护甲<br>\
+28 敏捷<br>\
+42 耐力<br>\
职业：盗贼<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高韧性等级28。<br>\
装备：+28 攻击强度。\
</span>\
<p></span>';

t++;


//rogue end
classCounter++;
//shaman begin

var Earthshaker = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的风暴打击技能的冷却时间减少1秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的震撼 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的鳞甲护胸<br>\
&nbsp;大元帅的鳞甲手套<br>\
&nbsp;大元帅的鳞甲头盔<br>\
&nbsp;大元帅的鳞甲护腿<br>\
&nbsp;大元帅的鳞甲护肩<br>\
</span>'+ Earthshaker, '<span class = "myYellow">\
高阶督军的震撼 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的鳞甲护胸<br>\
&nbsp;高阶督军的鳞甲护手<br>\
&nbsp;高阶督军的鳞甲头盔<br>\
&nbsp;高阶督军的鳞甲护腿<br>\
&nbsp;高阶督军的鳞甲护肩<br>\
</span>'+ Earthshaker];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鳞甲头盔', '<span class = "myBlue">\
高阶督军的鳞甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
530 护甲<br>\
+20 力量<br>\
+30 耐力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级24。<br>\
装备：提高韧性等级24。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鳞甲护肩', '<span class = "myBlue">\
高阶督军的鳞甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
489 护甲<br>\
+13 力量<br>\
+33 耐力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级17。<br>\
装备：提高韧性等级13。<br>\
装备：每5秒恢复3点法力。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鳞甲护胸', '<span class = "myBlue">\
高阶督军的鳞甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
652 护甲<br>\
+12 力量<br>\
+42 耐力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 爆击等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高韧性等级22。<br>\
装备：每5秒恢复9点法力。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鳞甲手套', '<span class = "myBlue">\
高阶督军的鳞甲护手'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
407 护甲<br>\
+21 力量<br>\
+33 耐力<br>\
职业：萨满<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级18。<br>\
装备：提高韧性等级17。<br>\
装备：使你的闪电之盾的伤害提高8%。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鳞甲护腿', '<span class = "myBlue">\
高阶督军的鳞甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
570 护甲<br>\
+22 力量<br>\
+42 耐力<br>\
+22 智力<br>\
职业：萨满<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级28。<br>\
装备：提高韧性等级22。\
</span>\
<p></span>';

t++;


//shaman end
classCounter++;
//shaman begin

var Thunderfist = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：震击法术的爆击几率提高2%。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的雷霆之拳 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的锁甲护胸<br>\
&nbsp;大元帅的锁甲手套<br>\
&nbsp;大元帅的锁甲头盔<br>\
&nbsp;大元帅的锁甲护腿<br>\
&nbsp;大元帅的锁甲护肩<br>\
</span>'+ Thunderfist, '<span class = "myYellow">\
高阶督军的雷霆之拳 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的锁甲护胸<br>\
&nbsp;高阶督军的锁甲手套<br>\
&nbsp;高阶督军的锁甲头盔<br>\
&nbsp;高阶督军的锁甲护腿<br>\
&nbsp;高阶督军的锁甲护肩<br>\
</span>'+ Thunderfist];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的锁甲手套', '<span class = "myBlue">\
高阶督军的锁甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
530 护甲<br>\
+36 耐力<br>\
+16 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级16。<br>\
装备：提高韧性等级16。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的锁甲护肩', '<span class = "myBlue">\
高阶督军的锁甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
489 护甲<br>\
+33 耐力<br>\
+13 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级12。<br>\
装备：提高韧性等级12。<br>\
装备：每5秒恢复4点法力。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的锁甲护胸', '<span class = "myBlue">\
高阶督军的锁甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
652 护甲<br>\
+42 耐力<br>\
+14 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 法术爆击等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级18。<br>\
装备：提高韧性等级18。<br>\
装备：每5秒恢复5点法力。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的锁甲手套', '<span class = "myBlue">\
高阶督军的锁甲手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
407 护甲<br>\
+33 耐力<br>\
+13 智力<br>\
职业：萨满<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14。<br>\
装备：提高韧性等级13。<br>\
装备：使你的所有震击法术的射程延长5码。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的锁甲护腿', '<span class = "myBlue">\
高阶督军的锁甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
570 护甲<br>\
+42 耐力<br>\
+18 智力<br>\
职业：萨满<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级22。<br>\
装备：提高韧性等级22。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多33点。<br>\
装备：每5秒恢复4点法力。\
</span>\
<p></span>';

t++;


//shaman end
classCounter++;
//shaman begin

var Wartide = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的自然迅捷技能的冷却时间减少24秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的战争之潮 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的环甲护胸<br>\
&nbsp;大元帅的环甲手套<br>\
&nbsp;大元帅的环甲头饰<br>\
&nbsp;大元帅的环甲护腿<br>\
&nbsp;大元帅的环甲护肩<br>\
</span>'+ Wartide, '<span class = "myYellow">\
高阶督军的战争之潮 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的环甲护胸<br>\
&nbsp;高阶督军的环甲手套<br>\
&nbsp;高阶督军的环甲头饰<br>\
&nbsp;高阶督军的环甲护腿<br>\
&nbsp;高阶督军的环甲护肩<br>\
</span>'+ Wartide];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的环甲头饰', '<span class = "myBlue">\
高阶督军的环甲头饰'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
530 护甲<br>\
+33 耐力<br>\
+21 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级16。<br>\
装备：提高韧性等级16。<br>\
装备：提高法术所造成的治疗效果，最多44点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的环甲护肩', '<span class = "myBlue">\
高阶督军的环甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
489 护甲<br>\
+28 耐力<br>\
+18 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级12。<br>\
装备：提高韧性等级12。<br>\
装备：每5秒恢复4点法力。<br>\
装备：提高法术所造成的治疗效果，最多29点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的环甲护胸', '<span class = "myBlue">\
高阶督军的环甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
652 护甲<br>\
+34 耐力<br>\
+22 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 法术爆击等级</span><br>\
<span class="myTable">职业：萨满<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术爆击等级18。<br>\
装备：提高韧性等级18。<br>\
装备：每5秒恢复5点法力。<br>\
装备：提高法术所造成的治疗效果，最多31点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的环甲手套', '<span class = "myBlue">\
高阶督军的环甲手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
407 护甲<br>\
+28 耐力<br>\
+18 智力<br>\
职业：萨满<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14。<br>\
装备：提高韧性等级13。<br>\
装备：使你的所有震击法术的射程延长5码。<br>\
装备：提高法术所造成的治疗效果，最多46点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的环甲护腿', '<span class = "myBlue">\
高阶督军的环甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
570 护甲<br>\
+36 耐力<br>\
+24 智力<br>\
职业：萨满<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高法术爆击等级22。<br>\
装备：提高韧性等级22。<br>\
装备：提高法术所造成的治疗效果，最多62点。<br>\
装备：每5秒恢复4点法力。\
</span>\
<p></span>';

t++;


//shaman end
classCounter++;
//warlock begin

var Dreadgear = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的献祭法术的施法时间减少0.2秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的鬼纹 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的鬼纹手套<br>\
&nbsp;大元帅的鬼纹罩帽<br>\
&nbsp;大元帅的鬼纹护腿<br>\
&nbsp;大元帅的鬼纹衬肩<br>\
&nbsp;大元帅的鬼纹长袍<br>\
</span>'+ Dreadgear, '<span class = "myYellow">\
高阶督军的鬼纹 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的鬼纹手套<br>\
&nbsp;高阶督军的鬼纹头巾<br>\
&nbsp;高阶督军的鬼纹护腿<br>\
&nbsp;高阶督军的鬼纹衬肩<br>\
&nbsp;高阶督军的鬼纹长袍<br>\
</span>'+ Dreadgear];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鬼纹罩帽', '<span class = "myBlue">\
高阶督军的鬼纹头巾'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
127 护甲<br>\
+49 耐力<br>\
+14 智力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：术士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多29点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鬼纹衬肩', '<span class = "myBlue">\
高阶督军的鬼纹衬肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
117 护甲<br>\
+19 耐力<br>\
+15 智力<br>\
</span><span class=\"myBlueGem\">蓝色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：术士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高法术命中等级6。<br>\
装备：提高韧性等级17。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多26点。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鬼纹长袍', '<span class = "myBlue">\
高阶督军的鬼纹长袍'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
156 护甲<br>\
+49 耐力<br>\
+14 智力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 韧性</span><br>\
<span class="myTable">职业：术士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高韧性等级14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多29点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鬼纹手套', '<span class = "myBlue">\
高阶督军的鬼纹手套'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
97 护甲<br>\
+31 耐力<br>\
+21 智力<br>\
职业：术士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级12。<br>\
装备：使你有50%的几率在施放恐惧术时不会因为受到伤害而被打断。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多26点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的鬼纹护腿', '<span class = "myBlue">\
高阶督军的鬼纹护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
136 护甲<br>\
+49 耐力<br>\
+22 智力<br>\
职业：术士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高韧性等级22。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多39点。\
</span>\
<p></span>';

t++;


//warlock end
classCounter++;
//Warrior begin

var Battlegear = '<span class = "myGreen">\
(2) 套装：+35 韧性。<br>\
(4) 套装：使你的拦截技能的冷却时间降低5秒。<br>\
</span>';

armorSetPvPLevel70.setNameArray[classCounter] = ['<span class = "myYellow">\
大元帅的战甲 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;大元帅的板甲护胸<br>\
&nbsp;大元帅的板甲手套<br>\
&nbsp;大元帅的板甲头盔<br>\
&nbsp;大元帅的板甲护腿<br>\
&nbsp;大元帅的板甲护肩<br>\
</span>'+ Battlegear, '<span class = "myYellow">\
高阶督军的战甲 (0/5)<br>\
</span><span class = "myGray">\
&nbsp;高阶督军的板甲护胸<br>\
&nbsp;高阶督军的板甲手套<br>\
&nbsp;高阶督军的板甲头盔<br>\
&nbsp;高阶督军的板甲护腿<br>\
&nbsp;高阶督军的板甲护肩<br>\
</span>'+ Battlegear];

armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板甲头盔', '<span class = "myBlue">\
高阶督军的板甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
946 护甲<br>\
+20 力量<br>\
+34 耐力<br>\
</span><span class=\"myMetaGem\">多彩插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+2 韧性等级</span><br>\
<span class="myTable">职业：战士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级24。<br>\
装备：提高韧性等级19。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板甲护肩', '<span class = "myBlue">\
高阶督军的板甲护肩'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
873 护甲<br>\
+14 力量<br>\
+36 耐力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+3 韧性等级</span><br>\
<span class="myTable">职业：战士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级17。<br>\
装备：提高韧性等级13。\
</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板甲护胸', '<span class = "myBlue">\
高阶督军的板甲护胸'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1164 护甲<br>\
+12 力量<br>\
+46 耐力<br>\
</span><span class=\"myRedGem\">红色插槽</span><span class=\"myRedGem\">红色插槽</span><span class=\"myYellowGem\">黄色插槽</span><span class=\"myGray\">镶孔奖励：+4 爆击等级</span><br>\
<span class="myTable">职业：战士<br>\
需要等级 70<br></span>\
<span class = "myGreen">\
装备：提高爆击等级24。<br>\
装备：提高韧性等级19。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板甲手套', '<span class = "myBlue">\
高阶督军的板甲头盔'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
728 护甲<br>\
+22 力量<br>\
+30 耐力<br>\
职业：战士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级21。<br>\
装备：提高韧性等级17。<br>\
装备：断筋技能所消耗的怒气值降低3点。</span>\
<p></span>';

t++;
armorSetPvPLevel70.itemNameArray[t] = ['<span class = "myBlue">\
大元帅的板甲护腿', '<span class = "myBlue">\
高阶督军的板甲护腿'];

armorSetPvPLevel70.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
1019 护甲<br>\
+28 力量<br>\
+46 耐力<br>\
职业：战士<br>\
需要等级 70<br>\
<span class = "myGreen">\
装备：提高爆击等级28。<br>\
装备：提高韧性等级23。\
</span>\
<p></span>';

t++;


//warior end


armorSetsArray[theArmorSetCounter] = armorSetPvPLevel70;
armorSetsValues[theArmorSetCounter] = "pvplevel70";
theArmorSetCounter++;

