var armorSetPvPEpic = new armorSetObject("pvpepic");

armorSetPvPEpic.slotsArray = new Array();

t = 0;
armorSetPvPEpic.slotsArray[t] = "head"; t++;
armorSetPvPEpic.slotsArray[t] = "shoulder"; t++;
armorSetPvPEpic.slotsArray[t] = "chest"; t++;
armorSetPvPEpic.slotsArray[t] = "hands"; t++;
armorSetPvPEpic.slotsArray[t] = "legs"; t++;
armorSetPvPEpic.slotsArray[t] = "feet"; t++;

armorSetPvPEpic.slotsNumber = armorSetPvPEpic.slotsArray.length;


armorSetPvPEpic.statsArray = new Array();
armorSetPvPEpic.itemNameArray = new Array();
armorSetPvPEpic.setNameArray = new Array();
t = 0;

armorSetPvPEpic.setNamesArray = new Array();
x = 0;
armorSetPvPEpic.setNamesArray[x] = "圣装"; x++;
armorSetPvPEpic.setNamesArray[x] = "猎装"; x++;
armorSetPvPEpic.setNamesArray[x] = "法衣"; x++;
armorSetPvPEpic.setNamesArray[x] = "庇护"; x++;
armorSetPvPEpic.setNamesArray[x] = "神服"; x++;
armorSetPvPEpic.setNamesArray[x] = "制服"; x++;
armorSetPvPEpic.setNamesArray[x] = "震撼"; x++;
armorSetPvPEpic.setNamesArray[x] = "魔装"; x++;
armorSetPvPEpic.setNamesArray[x] = "战甲"; x++;

classCounter = 0;
//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

//druid begin

var sanctuaryPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你在熊形态、猎豹形态或旅行形态下的移动速度提高15%，只能在户外使用。<br>\
(6) 套装：+40 攻击强度。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的圣装 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的龙皮肩甲<br>\
&nbsp;元帅的龙皮头盔<br>\
&nbsp;统帅的龙皮腿甲<br>\
&nbsp;元帅的龙皮胸甲<br>\
&nbsp;统帅的龙皮战靴<br>\
&nbsp;统帅的龙皮手套<br>\
</span>'+ sanctuaryPurple, '<span class = "myYellow">\
督军的圣装 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的龙皮战靴<br>\
&nbsp;将军的龙皮手套<br>\
&nbsp;督军的龙皮锁甲<br>\
&nbsp;将军的龙皮护腿<br>\
&nbsp;督军的龙皮头盔<br>\
&nbsp;督军的龙皮肩饰<br>\
</span>'+ sanctuaryPurple];

armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的龙皮头盔', '<span class = "myPurple">\
督军的龙皮头盔'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
234 护甲<br>\
+20 力量<br>\
+19 敏捷<br>\
+19 耐力<br>\
+15 智力<br>\
+7 精神<br>\
职业：德鲁伊<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多18点。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的龙皮肩甲', '<span class = "myPurple">\
督军的龙皮肩饰'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
238 护甲<br>\
+14 力量<br>\
+14 敏捷<br>\
+13 耐力<br>\
+11 智力<br>\
+11 精神<br>\
职业：德鲁伊<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多18点。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的龙皮胸甲', '<span class = "myPurple">\
督军的龙皮锁甲'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
291 护甲<br>\
+25 力量<br>\
+14 敏捷<br>\
+19 耐力<br>\
+13 智力<br>\
职业：德鲁伊<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：提高爆击等级14。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的龙皮手套', '<span class = "myPurple">\
将军的龙皮手套'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
192 护甲<br>\
+20 力量<br>\
+19 敏捷<br>\
+15 耐力<br>\
职业：德鲁伊<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你侦测潜行的能力略微提高。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的龙皮腿甲', '<span class = "myPurple">\
将军的龙皮护腿'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
242 护甲<br>\
+24 力量<br>\
+18 敏捷<br>\
+18 耐力<br>\
+15 智力<br>\
+13 精神<br>\
职业：德鲁伊<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的龙皮战靴', '<span class = "myPurple">\
将军的龙皮战靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
197 护甲<br>\
+18 力量<br>\
+11 敏捷<br>\
+14 耐力<br>\
+10 智力<br>\
+10 精神<br>\
职业：德鲁伊<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。</span>\
<p>';

//druid end

classCounter++;

//hunter begin



var pursuitPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你的震荡射击的冷却时间减少1秒。<br>\
(6) 套装：+20 敏捷。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的猎装 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的链甲护肩<br>\
&nbsp;元帅的链甲头盔<br>\
&nbsp;统帅的链甲护腿<br>\
&nbsp;元帅的链甲护胸<br>\
&nbsp;统帅的链甲战靴<br>\
&nbsp;统帅的链甲护手<br>\
</span>'+ pursuitPurple, '<span class = "myYellow">\
督军的猎装 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的链甲战靴<br>\
&nbsp;将军的链甲手套<br>\
&nbsp;督军的链甲护胸<br>\
&nbsp;将军的链甲护腿<br>\
&nbsp;督军的链甲头盔<br>\
&nbsp;督军的链甲护肩<br>\
</span>'+ pursuitPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的链甲头盔', '<span class = "myPurple">\
督军的链甲头盔'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
486 护甲<br>\
+23 敏捷<br>\
+28 耐力<br>\
+12 智力<br>\
职业：猎人<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：+44 攻击强度。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的链甲护肩', '<span class = "myPurple">\
督军的链甲护肩'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
453 护甲<br>\
+18 敏捷<br>\
+21 耐力<br>\
+10 智力<br>\
职业：猎人<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高命中等级10。<br>\
装备：+34 攻击强度。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的链甲护胸', '<span class = "myPurple">\
督军的链甲护胸'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
587 护甲<br>\
+23 敏捷<br>\
+28 耐力<br>\
+12 智力<br>\
职业：猎人<br>\
耐久力 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：+44 攻击强度。<br>\
装备：提高爆击等级14。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的链甲护手', '<span class = "myPurple">\
将军的链甲手套'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
363 护甲<br>\
+14 敏捷<br>\
+20 耐力<br>\
+4 智力<br>\
职业：猎人<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的多重射击的伤害提高4%。<br>\
装备：提高爆击等级14。<br>\
装备：+28 攻击强度。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的链甲护腿', '<span class = "myPurple">\
将军的链甲护腿'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
502 护甲<br>\
+23 敏捷<br>\
+27 耐力<br>\
+12 智力<br>\
职业：猎人<br>\
耐久力 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：+44 攻击强度。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的链甲战靴', '<span class = "myPurple">\
将军的链甲战靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
405 护甲<br>\
+18 敏捷<br>\
+20 耐力<br>\
+9 智力<br>\
职业：猎人<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高命中等级10。<br>\
装备：+34 攻击强度。</span>\
<p>';

//hunter end

classCounter++;

//mage begin

var regaliaPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你的闪现术的冷却时间减少2秒。<br>\
(6) 套装：高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的法衣 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的丝质肩甲<br>\
&nbsp;元帅的丝质宝冠<br>\
&nbsp;统帅的丝质护腿<br>\
&nbsp;元帅的丝质外衣<br>\
&nbsp;统帅的丝质裹足<br>\
&nbsp;统帅的丝质手套<br>\
</span>'+ regaliaPurple, '<span class = "myYellow">\
督军的法衣 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的丝质长靴<br>\
&nbsp;将军的丝质护手<br>\
&nbsp;督军的丝质外衣<br>\
&nbsp;将军的丝质长裤<br>\
&nbsp;督军的丝质罩帽<br>\
&nbsp;督军的丝质披肩<br>\
</span>'+ regaliaPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的丝质宝冠', '<span class = "myPurple">\
督军的丝质罩帽'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
175 护甲<br>\
+28 耐力<br>\
+17 智力<br>\
+6 精神<br>\
职业：法师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多33点。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的丝质肩甲', '<span class = "myPurple">\
督军的丝质披肩'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
147 护甲<br>\
+21 耐力<br>\
+15 智力<br>\
+5 精神<br>\
职业：法师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。<br>\
装备：提高法术穿透等级10。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的丝质外衣', '<span class = "myPurple">\
督军的丝质外衣'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
199 护甲<br>\
+28 耐力<br>\
+17 智力<br>\
+6 精神<br>\
职业：法师<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高法术爆击等级14.。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多33点。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的丝质手套', '<span class = "myPurple">\
将军的丝质护手'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
118 护甲<br>\
+22 耐力<br>\
+12 智力<br>\
+5 精神<br>\
职业：法师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多27点。<br>\
装备：使你的法力护盾吸收的伤害总量提高285点。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的丝质护腿', '<span class = "myPurple">\
将军的丝质长裤'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
169 护甲<br>\
+26 耐力<br>\
+20 智力<br>\
+10 精神<br>\
职业：法师<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多30点。<br>\
装备：提高法术爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的丝质裹足', '<span class = "myPurple">\
将军的丝质长靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
125 护甲<br>\
+23 耐力<br>\
+14 智力<br>\
+6 精神<br>\
职业：法师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。<br>\
装备：提高法术命中等级8。</span>\
<p>';

//mage end

classCounter++;

//paladin begin

var aegisPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你的制裁之锤的冷却时间减少10秒。<br>\
(6) 套装：高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的庇护 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的板层甲肩铠<br>\
&nbsp;元帅的板层甲头盔<br>\
&nbsp;统帅的板层甲腿铠<br>\
&nbsp;元帅的板层甲护胸<br>\
&nbsp;统帅的板层甲战靴<br>\
&nbsp;统帅的板层甲手套<br>\
</span>'+ aegisPurple, '<span class = "myYellow">\
督军的庇护 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;督军的板层甲肩铠<br>\
&nbsp;督军的板层甲头盔<br>\
&nbsp;将军的板层甲腿铠<br>\
&nbsp;督军的板层甲护胸<br>\
&nbsp;将军的板层甲战靴<br>\
&nbsp;将军的板层甲手套<br>\
</span>'+ aegisPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的板层甲头盔', '<span class = "myPurple">\
督军的板层甲头盔'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
775 护甲<br>\
+21 力量<br>\
+21 耐力<br>\
+20 智力<br>\
职业：圣骑士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。<br>\
装备：每5秒恢复5点法力。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的板层甲肩铠', '<span class = "myPurple">\
督军的板层甲肩铠'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
715 护甲<br>\
+16 力量<br>\
+16 耐力<br>\
+15 智力<br>\
职业：圣骑士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多19点。<br>\
装备：每5秒恢复6点法力。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的板层甲护胸', '<span class = "myPurple">\
督军的板层甲护胸'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
954 护甲<br>\
+21 力量<br>\
+21 耐力<br>\
+20 智力<br>\
职业：圣骑士<br>\
耐久力 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。<br>\
装备：每5秒恢复5点法力。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的板层甲手套', '<span class = "myPurple">\
将军的板层甲手套'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
573 护甲<br>\
+18 力量<br>\
+17 耐力<br>\
+16 智力<br>\
职业：圣骑士<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的十字军审判所提供的神圣伤害加成提高20点。<br>\
装备：提高爆击等级14。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的板层甲腿铠', '<span class = "myPurple">\
将军的板层甲腿铠'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
802 护甲<br>\
+20 力量<br>\
+20 耐力<br>\
+17 智力<br>\
职业：圣骑士<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多27点。<br>\
装备：提高爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的板层甲战靴', '<span class = "myPurple">\
将军的板层甲战靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
630 护甲<br>\
+15 力量<br>\
+16 耐力<br>\
+15 智力<br>\
职业：圣骑士<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多18点。<br>\
装备：每5秒恢复6点法力。\
</span>\
<p>';

//Paladin end

classCounter++;

//priest begin

var raimentPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你的心灵尖啸的效果持续时间延长1秒。<br>\
(6) 套装：高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的神服 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的绸缎衬肩<br>\
&nbsp;元帅的头饰<br>\
&nbsp;统帅的绸缎短裤<br>\
&nbsp;元帅的绸缎外衣<br>\
&nbsp;统帅的绸缎便鞋<br>\
&nbsp;统帅的绸缎手套<br>\
</span>'+ raimentPurple, '<span class = "myYellow">\
督军的神服 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的绸缎长靴<br>\
&nbsp;将军的绸缎手套<br>\
&nbsp;督军的绸缎长袍<br>\
&nbsp;将军的绸缎护腿<br>\
&nbsp;督军的绸缎罩帽<br>\
&nbsp;督军的绸缎衬肩<br>\
</span>'+ raimentPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的头饰', '<span class = "myPurple">\
督军的绸缎罩帽'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
175 护甲<br>\
+30 耐力<br>\
+28 智力<br>\
职业：牧师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多33点。<br>\
装备：每5秒恢复4点法力。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的绸缎衬肩', '<span class = "myPurple">\
督军的绸缎衬肩'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
157 护甲<br>\
+22 耐力<br>\
+20 智力<br>\
职业：牧师<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的绸缎外衣', '<span class = "myPurple">\
督军的绸缎长袍'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
199 护甲<br>\
+30 耐力<br>\
+28 智力<br>\
职业：牧师<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多33点。<br>\
装备：每5秒恢复4点法力。\
<p>';



t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的绸缎手套', '<span class = "myPurple">\
将军的绸缎手套'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
128 护甲<br>\
+21 耐力<br>\
+13 智力<br>\
职业：牧师<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
装备：使你有50%的几率在施放心灵震爆时不会因受到伤害而被干扰。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的绸缎短裤', '<span class = "myPurple">\
将军的绸缎护腿'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
179 护甲<br>\
+30 耐力<br>\
+21 智力<br>\
职业：牧师<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多32点。<br>\
装备：每5秒恢复4点法力。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的绸缎便鞋', '<span class = "myPurple">\
将军的绸缎长靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
135 护甲<br>\
+21 耐力<br>\
+18 智力<br>\
职业：牧师<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。</span>\
<p>';

//priest end

classCounter++;

//rogue begin

var vestmentsPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你的凿击技能的冷却时间减少1秒。<br>\
(6) 套装：+40 攻击强度。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的制服 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的皮甲面具<br>\
&nbsp;元帅的皮甲肩饰<br>\
&nbsp;统帅的皮甲护腿<br>\
&nbsp;元帅的皮甲护胸<br>\
&nbsp;统帅的皮甲护足<br>\
&nbsp;统帅的皮甲护手<br>\
</span>'+ vestmentsPurple, '<span class = "myYellow">\
督军的制服 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的皮甲战靴<br>\
&nbsp;将军的皮甲手套<br>\
&nbsp;督军的皮甲护胸<br>\
&nbsp;将军的皮甲护腿<br>\
&nbsp;督军的皮甲头盔<br>\
&nbsp;督军的皮甲肩铠<br>\
</span>'+ vestmentsPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的皮甲面具', '<span class = "myPurple">\
督军的皮甲头盔'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
254 护甲<br>\
+27 敏捷<br>\
+31 耐力<br>\
职业：盗贼<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高命中等级10。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的皮甲肩饰', '<span class = "myPurple">\
督军的皮甲肩铠'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
238 护甲<br>\
+21 敏捷<br>\
+27 耐力<br>\
职业：盗贼<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高命中等级10。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的皮甲护胸', '<span class = "myPurple">\
督军的皮甲护胸'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
291 护甲<br>\
+26 敏捷<br>\
+31 耐力<br>\
职业：盗贼<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高命中等级10。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的皮甲护手', '<span class = "myPurple">\
将军的皮甲手套'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
212 护甲<br>\
+20 敏捷<br>\
+23 耐力<br>\
职业：盗贼<br>\
耐久力 40/40<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的皮甲护腿', '<span class = "myPurple">\
将军的皮甲护腿'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
262 护甲<br>\
+27 敏捷<br>\
+27 耐力<br>\
职业：盗贼<br>\
耐久力 90/90<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高命中等级20。<br>\
装备：提高爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的皮甲护足', '<span class = "myPurple">\
将军的皮甲战靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
207 护甲<br>\
+22 敏捷<br>\
+25 耐力<br>\
职业：盗贼<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你的疾跑技能的效果持续时间延长3秒。\
</span>\
<p>';

//Rogue end

classCounter++;

//shaman begin

var earthshakerPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：震击法术的爆击几率提高2%。<br>\
(6) 套装：+40 攻击强度。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['', '<span class = "myYellow">\
元帅的震撼 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;统帅的锁甲战靴<br>\
&nbsp;统帅的锁甲护手<br>\
&nbsp;元帅的锁甲护胸<br>\
&nbsp;统帅的锁甲护腿<br>\
&nbsp;元帅的锁甲头盔<br>\
&nbsp;元帅的锁甲肩铠<br>\
</span>'+ vestmentsPurple, '<span class = "myYellow">\
督军的震撼 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的锁甲战靴<br>\
&nbsp;将军的锁甲护手<br>\
&nbsp;督军的锁甲护胸<br>\
&nbsp;将军的锁甲护腿<br>\
&nbsp;督军的锁甲头盔<br>\
&nbsp;督军的锁甲肩铠<br>\
</span>'+ earthshakerPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的锁甲头盔', '<span class = "myPurple">\
督军的锁甲头盔'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
436 护甲<br>\
+11 力量<br>\
+35 耐力<br>\
+19 智力<br>\
职业：萨满<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高法术爆击等级14。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多9点。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的锁甲肩铠', '<span class = "myPurple">\
督军的锁甲肩铠'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
403 护甲<br>\
+17 力量<br>\
+9 敏捷<br>\
+18 耐力<br>\
+18 智力<br>\
职业：萨满<br>\
耐久力 85/85<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的锁甲护胸', '<span class = "myPurple">\
督军的锁甲护胸'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
537 护甲<br>\
+9 力量<br>\
+35 耐力<br>\
+20 智力<br>\
职业：萨满<br>\
耐久力 140/140<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
装备：提高法术爆击等级14。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多9点。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的锁甲护手', '<span class = "myPurple">\
将军的锁甲护手'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
393 护甲<br>\
+17 力量<br>\
+18 耐力<br>\
+17 智力<br>\
职业：萨满<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。<br>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的锁甲护腿', '<span class = "myPurple">\
将军的锁甲护腿'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
452 护甲<br>\
+23 耐力<br>\
+23 智力<br>\
职业：萨满<br>\
耐久力 105/105<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多27点。<br>\
装备：提高法术爆击等级14。<br>\
装备：提高爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的锁甲战靴', '<span class = "myPurple">\
将军的锁甲战靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
355 护甲<br>\
+18 耐力<br>\
+17 智力<br>\
职业：萨满<br>\
耐久力 70/70<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你在变成幽灵狼之后的移动速度提高15%。<br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多20点。<br>\
装备：每5秒恢复5点法力。</span>\
<p>';


//Shaman end

classCounter++;

//warlock begin

var threadsPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你的献祭法术的施法时间减少0.2秒。<br>\
(6) 套装：高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的魔装 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的鬼纹护肩<br>\
&nbsp;元帅的头冠<br>\
&nbsp;元帅的鬼纹护腿<br>\
&nbsp;元帅的鬼纹长袍<br>\
&nbsp;统帅的鬼纹长靴<br>\
&nbsp;统帅的鬼纹手套<br>\
</span>'+ threadsPurple, '<span class = "myYellow">\
督军的魔装 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的鬼纹长靴<br>\
&nbsp;将军的鬼纹手套<br>\
&nbsp;督军的鬼纹长袍<br>\
&nbsp;督军的鬼纹长袍<br>\
&nbsp;督军的鬼纹罩帽<br>\
&nbsp;督军的鬼纹衬肩<br>\
</span>'+ threadsPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的头冠', '<span class = "myPurple">\
督军的鬼纹罩帽'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
145 护甲<br>\
+30 耐力<br>\
+24 智力<br>\
职业：术士<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多32点。<br>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的鬼纹护肩', '<span class = "myPurple">\
督军的鬼纹衬肩'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
127 护甲<br>\
+24 耐力<br>\
+17 智力<br>\
职业：术士<br>\
耐久力 60/60<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多25点。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的鬼纹长袍', '<span class = "myPurple">\
督军的鬼纹长袍'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
169 护甲<br>\
+30 耐力<br>\
+24 智力<br>\
职业：术士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多32点。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的鬼纹手套', '<span class = "myPurple">\
将军的鬼纹手套'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
78 护甲<br>\
+20 耐力<br>\
+6 智力<br>\
职业：术士<br>\
耐久力 35/35<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：使你有50%的几率在施放灼热之痛时不会因受到伤害而被干扰。</br>\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多30点。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的鬼纹护腿', '<span class = "myPurple">\
将军的鬼纹短裤'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
149 护甲<br>\
+28 耐力<br>\
+19 智力<br>\
职业：术士<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多37点。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的鬼纹长靴', '<span class = "myPurple">\
将军的鬼纹长靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
145 护甲<br>\
+22 耐力<br>\
+13 智力<br>\
职业：术士<br>\
耐久力 50/50<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：高所有法术和魔法效果所造成的伤害和治疗效果，最多26点。</span>\
<p>';

//Warlock end

classCounter++;

//warrior begin

var battlegearPurple = '<span class = "myGreen">\
(2) 套装：+20 耐力。<br>\
(3) 套装：使你的拦截技能的冷却时间降低5秒。<br>\
(6) 套装：+40 攻击强度。\
</span>';

armorSetPvPEpic.setNameArray[classCounter] = ['<span class = "myYellow">\
元帅的战甲 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;元帅的板甲护肩<br>\
&nbsp;元帅的板甲头盔<br>\
&nbsp;统帅的板甲护腿<br>\
&nbsp;元帅的板甲护胸<br>\
&nbsp;统帅的板甲战靴<br>\
&nbsp;统帅的板甲护手<br>\
</span>'+ battlegearPurple, '<span class = "myYellow">\
督军的战甲 (0/6)<br>\
</span><span class = "myGray">\
&nbsp;将军的板甲战靴<br>\
&nbsp;将军的板甲护手<br>\
&nbsp;督军的板甲护胸<br>\
&nbsp;将军的板甲护腿<br>\
&nbsp;督军的板甲头盔<br>\
&nbsp;督军的板甲护肩<br>\
</span>'+ battlegearPurple];

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的板甲头盔', '<span class = "myPurple">\
督军的板甲头盔'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
815 护甲<br>\
+28 力量<br>\
+34 耐力<br>\
职业：战士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的板甲护肩', '<span class = "myPurple">\
督军的板甲护肩'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
715 护甲<br>\
+18 力量<br>\
+16 敏捷<br>\
+23 耐力<br>\
职业：战士<br>\
耐久力 100/100<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高命中等级10。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
元帅的板甲护胸', '<span class = "myPurple">\
督军的板甲护胸'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
994 护甲<br>\
+16 力量<br>\
+14 敏捷<br>\
+33 耐力<br>\
职业：战士<br>\
耐久力 165/165<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级14。\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的板甲护手', '<span class = "myPurple">\
将军的板甲护手'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
603 护甲<br>\
+20 力量<br>\
+23 耐力<br>\
职业：战士<br>\
耐久力 55/55<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：断筋技能所消耗的怒气值降低3点。<br>\
装备：提高爆击等级14。</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的板甲护腿', '<span class = "myPurple">\
将军的板甲护腿'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
842 护甲<br>\
+20 力量<br>\
+28 耐力<br>\
职业：战士<br>\
耐久力 120/120<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高爆击等级28。<br>\
装备：提高命中等级10。\
</span>\
<p>';

t++;
armorSetPvPEpic.itemNameArray[t] = ['<span class = "myPurple">\
统帅的板甲战靴', '<span class = "myPurple">\
将军的板甲战靴'];

armorSetPvPEpic.statsArray[t] = '</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
脚部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
670 护甲<br>\
+18 力量<br>\
+12 敏捷<br>\
+24 耐力<br>\
职业：战士<br>\
耐久力 75/75<br>\
需要等级 60<br>\
<span class = "myGreen">\
装备：提高命中等级10。\
</span>\
<p>';

//Warrior end

armorSetsArray[theArmorSetCounter] = armorSetPvPEpic;
armorSetsValues[theArmorSetCounter] = "pvpepic";
theArmorSetCounter++;

