var armorSetDungeon2 = new armorSetObject("dungeon2");

armorSetDungeon2.slotsArray = new Array();
t = 0;
armorSetDungeon2.slotsArray[t] = "head"; t++;
armorSetDungeon2.slotsArray[t] = "shoulder"; t++;
armorSetDungeon2.slotsArray[t] = "chest"; t++;
armorSetDungeon2.slotsArray[t] = "wrist"; t++;
armorSetDungeon2.slotsArray[t] = "hands"; t++;
armorSetDungeon2.slotsArray[t] = "waist"; t++;
armorSetDungeon2.slotsArray[t] = "legs"; t++;
armorSetDungeon2.slotsArray[t] = "feet"; t++;

armorSetDungeon2.slotsNumber = armorSetDungeon2.slotsArray.length;

//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetDungeon2.setNamesArray = new Array();
t = 0;
armorSetDungeon2.setNamesArray[t] = "狂野之心"; t++;
armorSetDungeon2.setNamesArray[t] = "兽王"; t++;
armorSetDungeon2.setNamesArray[t] = "巫师"; t++;
armorSetDungeon2.setNamesArray[t] = "魂铸"; t++;
armorSetDungeon2.setNamesArray[t] = "坚贞"; t++;
armorSetDungeon2.setNamesArray[t] = "暗幕"; t++;
armorSetDungeon2.setNamesArray[t] = "五雷"; t++;
armorSetDungeon2.setNamesArray[t] = "死雾"; t++;
armorSetDungeon2.setNamesArray[t] = "英勇 "; t++;

armorSetDungeon2.statsArray = new Array();
t = 0;

//druid begin
var feralheart = '<span class = "myYellow">\
狂野之心 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;狂野之心腰带<br>\
&nbsp;狂野之心长靴<br>\
&nbsp;狂野之心护腕<br>\
&nbsp;狂野之心兜帽<br>\
&nbsp;狂野之心手套<br>\
&nbsp;狂野之心褶裙<br>\
&nbsp;狂野之心护肩<br>\
&nbsp;狂野之心外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：穿戴者在战斗中受到攻击，有机会回复300点法力，10点怒气或40点能量<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点<br>\
(6) 套装：+26 攻击强度<br>\
(8) 套装：+200 护甲\
</span>';


armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心兜帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
171 护甲<br>\
+14 力量<br>\
+9 敏捷<br>\
+17 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久力 70/70<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点</span>\
<p>'+ feralheart +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
136 护甲<br>\
+8 力量<br>\
+5 敏捷<br>\
+9 耐力<br>\
+16 智力<br>\
+8 精神<br>\
耐久力 60/60<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多6点<br>\
装备： 每5秒回复2点法力\
</span>\
<p>'+ feralheart +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
211 护甲<br>\
+16 力量<br>\
+9 敏捷<br>\
+17 耐力<br>\
+17 智力<br>\
+14 精神<br>\
耐久力 120/120<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备： 每5秒回复4点法力</span>\
<p>'+ feralheart +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
79 护甲<br>\
+6 力量<br>\
+6 敏捷<br>\
+6 耐力<br>\
+12 智力<br>\
+5 精神<br>\
耐久力 35/35<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多5点\
</span>\
<p>'+ feralheart +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
123 护甲<br>\
+10 力量<br>\
+9 敏捷<br>\
+10 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久力 40/40<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点</span>\
<p>'+ feralheart +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
102 护甲<br>\
+6 力量<br>\
+7 敏捷<br>\
+9 耐力<br>\
+12 智力<br>\
+8 精神<br>\
耐久力 35/35<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多7点\
</span>\
<p>'+ feralheart +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心褶裙</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
160 护甲<br>\
+14 力量<br>\
+12 敏捷<br>\
+14 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久力 75/75<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点\
</span>\
<p>'+ feralheart +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
145 护甲<br>\
+12 力量<br>\
+7 敏捷<br>\
+13 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久力 60/60<br>\
<span class = "myGreen">\
装备： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点<br>\
装备： 每5秒回复2点法力</span>\
<p>'+ feralheart +'</span></td></tr></table>';

//druid end

//hunter begin

var beastmaster = '<span class = "myYellow">\
兽王 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;兽王腰带<br>\
&nbsp;兽王护腕<br>\
&nbsp;兽王长靴<br>\
&nbsp;兽王帽子<br>\
&nbsp;兽王手套<br>\
&nbsp;兽王衬肩<br>\
&nbsp;兽王裤装<br>\
&nbsp;兽王外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：你的远程攻击有4%的机率恢愎200点法力<br>\
(6) 套装：+40 攻击强度<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王帽子</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
359 护甲<br>\
+15 敏捷<br>\
+21 耐力<br>\
+12 智力<br>\
耐久力 85/85<br>\
<span class = "myGreen">\
装备：命中等级提高10<br>\
装备：提高宠物的最高生命力3%<br>\
装备：+28 攻击强度</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
286 护甲<br>\
+8 敏捷<br>\
+18 耐力<br>\
+10 智力<br>\
耐久力 70/70<br>\
<span class = "myGreen">\
装备：+16 攻击强度</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
441 护甲<br>\
+17 敏捷<br>\
+16 耐力<br>\
+13 智力<br>\
耐久力 140/140<br>\
<span class = "myGreen">\
装备：提高你的宠物护甲10%<br>\
装备：爆击等级提高14<br>\
装备：+32 攻击强度</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
167 护甲<br>\
+11 敏捷<br>\
+7 耐力<br>\
+5 智力<br>\
耐久力 40/40<br>\
<span class = "myGreen">\
装备：+20 攻击强度</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
255 护甲<br>\
+10 敏捷<br>\
+12 耐力<br>\
+10 智力<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：+18 攻击强度<br>\
装备：提高你的宠物造成致命一击的机率2%</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
214 护甲<br>\
+11 敏捷<br>\
+16 耐力<br>\
+10 智力<br>\
耐久力 40/40<br>\
<span class = "myGreen">\
装备：+20 攻击强度</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王裤装</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
339 护甲<br>\
+19 敏捷<br>\
+14 耐力<br>\
+9 智力<br>\
耐久力 90/90<br>\
<span class = "myGreen">\
装备：+36 攻击强度</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
303 护甲<br>\
+16 敏捷<br>\
+9 耐力<br>\
耐久力 70/70<br>\
<span class = "myGreen">\
装备：提高你的宠物造成的伤害3%<br>\
装备：+32 攻击强度</span>\
<p>'+ beastmaster +'</span></td></tr></table>';

//hunter end

//mage begin

var sorcerer = '<span class = "myYellow">\
巫师 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;巫师的腰带<br>\
&nbsp;巫师的腕轮<br>\
&nbsp;巫师的长靴<br>\
&nbsp;巫师的王冠<br>\
&nbsp;巫师的手套<br>\
&nbsp;巫师的护腿<br>\
&nbsp;巫师的衬肩<br>\
&nbsp;巫师的长袍<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：战斗中被击中有机会将攻击者冰冻在原地3秒<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师的王冠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
86 护甲<br>\
+16 耐力<br>\
+25 智力<br>\
+14 精神<br>\
耐久力 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点<br>\
装备：你的法术爆击等级提高14<br>\
</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师的衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
69 护甲<br>\
+11 耐力<br>\
+17 智力<br>\
+7 精神<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点\
</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师的长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
106 护甲<br>\
+14 耐力<br>\
+25 智力<br>\
+9 精神<br>\
耐久力 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点<br>\
装备：降低施法目标的魔法抗性20点</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师的腕轮</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
40 护甲<br>\
+8 耐力<br>\
+12 智力<br>\
+5 精神<br>\
耐久力 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点\
</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师的手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
61 护甲<br>\
+12 耐力<br>\
+14 智力<br>\
+10 精神<br>\
耐久力 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：使你的法术击中等级提高8</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师的腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
52 护甲<br>\
+12 耐力<br>\
+14 智力<br>\
+7 精神<br>\
耐久力 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点\
</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师的护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
81 护甲<br>\
+17 耐力<br>\
+22 智力<br>\
+10 精神<br>\
耐久力 65/65<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点\
</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师的长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
73 护甲<br>\
+14 耐力<br>\
+16 智力<br>\
+10 精神<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点</span>\
<p>'+ sorcerer +'</span></td></tr></table>';

//mage end

//paladin begin

var soulforge = '<span class = "myYellow">\
魂铸 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;魂铸腰带<br>\
&nbsp;魂铸长靴<br>\
&nbsp;魂铸护腕<br>\
&nbsp;魂铸胸甲<br>\
&nbsp;魂铸护手<br>\
&nbsp;魂铸头盔<br>\
&nbsp;魂铸腿甲<br>\
&nbsp;魂铸护肩<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：在进行近战攻击时，提高伤害和治疗95点的机率，持续10秒<br>\
(6) 套装：+40 攻击强度<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
634 护甲<br>\
+16 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+12 精神<br>\
耐久力 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点<br>\
装备：提高爆击等级14</span>\
<p>'+ soulforge +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
507 护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
耐久力 80/80<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：每5秒回复4点法力\
</span>\
<p>'+ soulforge +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
781 护甲<br>\
+16 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+12 精神<br>\
耐久力 165/165<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点<br>\
装备：提高爆击等级14</span>\
<p>'+ soulforge +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
296 护甲<br>\
+9 力量<br>\
+10 耐力<br>\
+9 智力<br>\
耐久力 45/45<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点</span>\
<p>'+ soulforge +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
449 护甲<br>\
+9 力量<br>\
+10 耐力<br>\
+10 智力<br>\
耐久力 55/55<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点<br>\
装备：提高爆击等级14</span>\
<p>'+ soulforge +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
380 护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
耐久力 45/45<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：每5秒回复4点法力</span>\
<p>'+ soulforge +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸腿甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
601 护甲<br>\
+16 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+10 精神<br>\
耐久力 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点</span>\
<p>'+ soulforge +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
537 护甲<br>\
+12 力量<br>\
+13 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久力 75/75<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：每5秒回复4点法力</span>\
<p>'+ soulforge +'</span></td></tr></table>';

//paladin end

//priest begin

var virtuous = '<span class = "myYellow">\
坚贞 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;坚贞腰带<br>\
&nbsp;坚贞护腕<br>\
&nbsp;坚贞王冠<br>\
&nbsp;坚贞手套<br>\
&nbsp;坚贞衬肩<br>\
&nbsp;坚贞长袍<br>\
&nbsp;坚贞便鞋<br>\
&nbsp;坚贞褶裙<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：在战斗中被敌人击中之后，有机会以防御盾牌吸收350点伤害保护佩戴者<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞王冠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
86 护甲<br>\
+16 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久力 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点<br>\
装备：每5秒回复6点法力<br>\
装备：法术爆击等级提高19<br>\
</span>\
<p>'+ virtuous +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
69 护甲<br>\
+12 耐力<br>\
+13 智力<br>\
+12 精神<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点\
</span>\
<p>'+ virtuous +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
106 护甲<br>\
+21 耐力<br>\
+22 智力<br>\
+12 精神<br>\
耐久力 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点<br>\
装备：每5秒回复6点法力</span>\
<p>'+ virtuous +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
40 护甲<br>\
+8 耐力<br>\
+8 智力<br>\
+8 精神<br>\
耐久力 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点<br>\
装备：每5秒回复2点法力\
</span>\
<p>'+ virtuous +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
61 护甲<br>\
+14 耐力<br>\
+15 智力<br>\
+12 精神<br>\
耐久力 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点</span>\
<p>'+ virtuous +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
52 护甲<br>\
+12 耐力<br>\
+13 智力<br>\
+12 精神<br>\
耐久力 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点\
</span>\
<p>'+ virtuous +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞褶裙</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
81 护甲<br>\
+13 耐力<br>\
+14 智力<br>\
+12 精神<br>\
耐久力 65/65<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点<br>\
装备：每5秒回复6点法力\
</span>\
<p>'+ virtuous +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞便鞋</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
73 护甲<br>\
+12 耐力<br>\
+13 智力<br>\
+12 精神<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：每5秒回复7点法力</span>\
<p>'+ virtuous +'</span></td></tr></table>';

//priest end

//rogue begin

var darkmantle = '<span class = "myYellow">\
暗幕 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;暗幕腰带<br>\
&nbsp;暗幕长靴<br>\
&nbsp;暗幕护腕<br>\
&nbsp;暗幕皮帽<br>\
&nbsp;暗幕手套<br>\
&nbsp;暗幕短裤<br>\
&nbsp;暗幕护肩<br>\
&nbsp;暗幕外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：有机会于近战攻击时回复35点能量<br>\
(6) 套装：+40 攻击强度<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕军帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
171 护甲<br>\
+13 力量<br>\
+26 敏捷<br>\
+18 耐力<br>\
耐久力 70/70<br>\
<span class = "myGreen">\
装备：提高爆击等级14</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
136 护甲<br>\
+24 敏捷<br>\
+10 耐力<br>\
耐久力 60/60<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
211 护甲<br>\
+31 敏捷<br>\
+15 耐力<br>\
耐久力 120/120<br>\
<span class = "myGreen">\
装备：命中等级提高20</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
79 护甲<br>\
+7 力量<br>\
+15 敏捷<br>\
+7 耐力<br>\
耐久力 35/35<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
123 护甲<br>\
+12 力量<br>\
+22 敏捷<br>\
+9 耐力<br>\
耐久力 40/40<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
102 护甲<br>\
+10 力量<br>\
+17 敏捷<br>\
+13 耐力<br>\
耐久力 35/35<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕短裤</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
160 护甲<br>\
+15 力量<br>\
+25 敏捷<br>\
+15 耐力<br>\
耐久力 75/75<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
145 护甲<br>\
+24 敏捷<br>\
+10 耐力<br>\
耐久力 60/60<br>\
<span class = "myGreen">\
装备：提高你的有效潜行等级<br>\
</span>\
<p>'+ darkmantle +'</span></td></tr></table>';

//rogue end

//shaman begin

var fivethunders = '<span class = "myYellow">\
五雷 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;五雷护腕<br>\
&nbsp;五雷长靴<br>\
&nbsp;五雷罩帽<br>\
&nbsp;五雷腰带<br>\
&nbsp;五雷护手<br>\
&nbsp;五雷褶裙<br>\
&nbsp;五雷肩甲<br>\
&nbsp;五雷外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：施放法术有机会在10秒内提高你的伤害与治疗效果，最多95点<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷罩帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
359 护甲<br>\
+22 耐力<br>\
+21 智力<br>\
+12 精神<br>\
耐久力 85/85<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点<br>\
装备：法术爆击等级提高14</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
286 护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
+10 精神<br>\
耐久力 70/70<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
441 护甲<br>\
+12 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久力 140/140<br>\
<span class = "myGreen">\
装备：法术爆击等级提高14<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
167 护甲<br>\
+10 耐力<br>\
+9 智力<br>\
+9 精神<br>\
耐久力 40/40<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
255 护甲<br>\
+9 力量<br>\
+12 耐力<br>\
+14 智力<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：每5秒回复4点法力<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
214 护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
耐久力 40/40<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：每5秒回复4点法力</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷褶裙</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
339 护甲<br>\
+10 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久力 90/90<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
303 护甲<br>\
+12 力量<br>\
+13 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久力 70/70<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：每5秒回复4点法力</span>\
<p>'+ fivethunders +'</span></td></tr></table>';

//shaman end

//warlock begin

var deathmist = '<span class = "myYellow">\
死雾 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;死雾腰带<br>\
&nbsp;死雾护腕<br>\
&nbsp;死雾护腿<br>\
&nbsp;死雾衬肩<br>\
&nbsp;死雾面具<br>\
&nbsp;死雾长袍<br>\
&nbsp;死雾便鞋<br>\
&nbsp;死雾手套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：战斗中受到攻击，有机会使攻击者在恐惧中逃跑2秒<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾面具</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
86 护甲<br>\
+24 耐力<br>\
+24 智力<br>\
耐久力 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点<br>\
装备：法术命中等级提高8<br>\
</span>\
<p>'+ deathmist +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
69 护甲<br>\
+16 耐力<br>\
+16 智力<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点\
</span>\
<p>'+ deathmist +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
106 护甲<br>\
+27 耐力<br>\
+22 智力<br>\
耐久力 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点<br>\
装备：法术爆击等级提高14</span>\
<p>'+ deathmist +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
40 护甲<br>\
+12 耐力<br>\
+12 智力<br>\
耐久力 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点\
</span>\
<p>'+ deathmist +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾手套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
61 护甲<br>\
+16 耐力<br>\
+13 智力<br>\
耐久力 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多13点<br>\
装备：法术命中等级提高8</span>\
<p>'+ deathmist +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
52 护甲<br>\
+16 耐力<br>\
+16 智力<br>\
耐久力 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点\
</span>\
<p>'+ deathmist +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
81 护甲<br>\
+22 耐力<br>\
+21 智力<br>\
耐久力 65/65<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点\
</span>\
<p>'+ deathmist +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾便鞋</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
73 护甲<br>\
+24 耐力<br>\
+14 智力<br>\
耐久力 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点</span>\
<p>'+ deathmist +'</span></td></tr></table>';

//warlock end

//warrior begin

var heroism = '<span class = "myYellow">\
英勇 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;英勇腰带<br>\
&nbsp;英勇战靴<br>\
&nbsp;英勇护腕<br>\
&nbsp;英勇胸甲<br>\
&nbsp;英勇护手<br>\
&nbsp;英勇头盔<br>\
&nbsp;英勇腿铠<br>\
&nbsp;英勇护肩<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性<br>\
(4) 套装：在近战伤害敌人时有可能为使用者回复88到132点生命力<br>\
(6) 套装：+40 攻击强度<br>\
(8) 套装：+200 护甲\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
634 护甲<br>\
+18 力量<br>\
+32 耐力<br>\
耐久力 100/100<br>\
<span class = "myGreen">\
装备：提高爆击等级14</span>\
<p>'+ heroism +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
507 护甲<br>\
+12 力量<br>\
+12 敏捷<br>\
+18 耐力<br>\
耐久力 80/80<br>\
<span class = "myGreen">\
</span>\
<p>'+ heroism +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
781 护甲<br>\
+21 力量<br>\
+13 敏捷<br>\
+26 耐力<br>\
耐久力 165/165<br>\
<span class = "myGreen">\
装备：命中等级提高10</span>\
<p>'+ heroism +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇护腕</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
296 护甲<br>\
+9 力量<br>\
+5 敏捷<br>\
+14 耐力<br>\
耐久力 45/45<br>\
<span class = "myGreen">\
装备：防御等级提高4</span>\
<p>'+ heroism +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇护手</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
449 护甲<br>\
+18 力量<br>\
+12 耐力<br>\
耐久力 55/55<br>\
<span class = "myGreen">\
装备：爆击等级提高14</span>\
<p>'+ heroism +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇腰带</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
380 护甲<br>\
+15 力量<br>\
+9 敏捷<br>\
+12 耐力<br>\
耐久力 45/45<br>\
<span class = "myGreen">\
装备：防御等级提高10</span>\
<p>'+ heroism +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇腿铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
601 护甲<br>\
+25 力量<br>\
+11 敏捷<br>\
+16 耐力<br>\
耐久力 100/100<br>\
<span class = "myGreen">\
装备：防御等级提高8</span>\
<p>'+ heroism +'</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇战靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
537 护甲<br>\
+20 力量<br>\
+20 耐力<br>\
耐久力 75/75<br>\
<span class = "myGreen">\
装备：命中等级提高10</span>\
<p>'+ heroism +'</span></td></tr></table>';

//warrior end

armorSetsArray[theArmorSetCounter] = armorSetDungeon2;
armorSetsValues[theArmorSetCounter] = "dungeon2";
theArmorSetCounter++;