var armorSetDungeon1 = new armorSetObject("副本套装1");

armorSetDungeon1.slotsArray = new Array();
t = 0;
armorSetDungeon1.slotsArray[t] = "head"; t++;
armorSetDungeon1.slotsArray[t] = "shoulder"; t++;
armorSetDungeon1.slotsArray[t] = "chest"; t++;
armorSetDungeon1.slotsArray[t] = "wrist"; t++;
armorSetDungeon1.slotsArray[t] = "hands"; t++;
armorSetDungeon1.slotsArray[t] = "waist"; t++;
armorSetDungeon1.slotsArray[t] = "legs"; t++;
armorSetDungeon1.slotsArray[t] = "feet"; t++;

armorSetDungeon1.slotsNumber = armorSetDungeon1.slotsArray.length;

//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetDungeon1.setNamesArray = new Array();
t = 0;
armorSetDungeon1.setNamesArray[t] = "野性之心"; t++;
armorSetDungeon1.setNamesArray[t] = "兽王护甲"; t++;
armorSetDungeon1.setNamesArray[t] = "博学者的徽记"; t++;
armorSetDungeon1.setNamesArray[t] = "光铸护甲"; t++;
armorSetDungeon1.setNamesArray[t] = "虔诚"; t++;
armorSetDungeon1.setNamesArray[t] = "迅影"; t++;
armorSetDungeon1.setNamesArray[t] = "元素"; t++;
armorSetDungeon1.setNamesArray[t] = "鬼雾"; t++;
armorSetDungeon1.setNamesArray[t] = "勇气"; t++;

armorSetDungeon1.statsArray = new Array();
t = 0;

//druid begin
var wildheart = '<span class = "myYellow">\
野性之心 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;野性之心腰带<br>\
&nbsp;野性之心长靴<br>\
&nbsp;野性之心护腕<br>\
&nbsp;野性之心兜帽<br>\
&nbsp;野性之心手套<br>\
&nbsp;野性之心褶裙<br>\
&nbsp;野性之心肩甲<br>\
&nbsp;野性之心外衣<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： +26 攻击强度<br>\
(4) 套装： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。<br>\
(6) 套装： 穿戴者在战斗中受到攻击，有机会回复300点法力，10点怒气或40点能量。<br>\
(8) 套装： +8 所有抗性\
</span>';


armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心兜帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
141 点护甲<br>\
+6 力量<br>\
+10 耐力<br>\
+20 智力<br>\
+20 精神<br>\
耐久度 60/60\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
127 点护甲<br>\
+9 耐力<br>\
+18 智力<br>\
+8 精神<br>\
耐久度 60/60\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心外衣</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
176 点护甲<br>\
+13 耐力<br>\
+20 智力<br>\
+20 精神<br>\
耐久度 100/100\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心护腕</span><br>\
装备后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
71 点护甲<br>\
+7 力量<br>\
+15 智力<br>\
耐久度 35/35\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心手套</span><br>\
装备后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
105 点护甲<br>\
+9 智力<br>\
+21 精神<br>\
耐久度 35/35\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心腰带</span><br>\
装备后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
93 点护甲<br>\
+9 耐力<br>\
+17 智力<br>\
+10 精神<br>\
耐久度 35/35\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心褶裙</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
150 点护甲<br>\
+13 力量<br>\
+12 敏捷<br>\
+14 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久度 75/75\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
野性之心长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
115 护甲<br>\
+10 耐力<br>\
+9 智力<br>\
+17 精神<br>\
耐久度 50/50\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ wildheart +'</span></td></tr></table>';

//druid end

//hunter begin

var beaststalker = '<span class = "myYellow">\
兽王护甲 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;驭兽者腰带<br>\
&nbsp;驭兽者护腕<br>\
&nbsp;驭兽者长靴<br>\
&nbsp;驭兽者之帽<br>\
&nbsp;驭兽者手套<br>\
&nbsp;驭兽者衬肩<br>\
&nbsp;驭兽者短裤<br>\
&nbsp;驭兽者外套<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： +40 攻击强度<br>\
(6) 套装： 你的远程攻击有4%的机率恢愎200点法力<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者之帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
297 护甲<br>\
+14 敏捷<br>\
+20 耐力<br>\
+10 智力<br>\
+6 精神<br>\
耐久度 70/70\
<br>需要等级 57<br>\
<span class = "myGreen">\
装备：+26 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
266 护甲<br>\
+8 敏捷<br>\
+17 耐力<br>\
+7 智力<br>\
+4 精神<br>\
耐久度 70/70\
<br>需要等级 55<br>\
<span class = "myGreen">\
装备：+14 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
370 护甲<br>\
+5 力量<br>\
+14 敏捷<br>\
+16 耐力<br>\
+13 智力<br>\
+6 精神<br>\
耐久度 120/120\
<br>需要等级 58<br>\
<span class = "myGreen">\
装备：+28 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者护腕</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
148 护甲<br>\
+10 敏捷<br>\
+7 耐力<br>\
耐久度 40/40\
<br>需要等级 52<br>\
<span class = "myGreen">\
装备：+20 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者手套</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
218 护甲<br>\
+10 敏捷<br>\
+9 耐力<br>\
+9 智力<br>\
+10 精神<br>\
耐久度 40/40\
<br>需要等级 54<br>\
<span class = "myGreen">\
装备：+18 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者腰带</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
193 护甲<br>\
+9 力量<br>\
+7 敏捷<br>\
+6 耐力<br>\
+9 智力<br>\
+11 精神<br>\
耐久度 40/40\
<br>需要等级 53<br>\
<span class = "myGreen">\
装备：+12 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者短裤</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
315 护甲<br>\
+6 力量<br>\
+18 敏捷<br>\
+6 耐力<br>\
+12 精神<br>\
耐久度 90/90\
<br>需要等级 56<br>\
<span class = "myGreen">\
装备：+34 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
驭兽者长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
240 护甲<br>\
+14 敏捷<br>\
+9 耐力<br>\
耐久度 60/60\
<br>需要等级 54<br>\
<span class = "myGreen">\
装备：+28 攻击强度\
</span>\
<p>'+ beaststalker +'</span></td></tr></table>';

//hunter end

//mage begin

var magister = '<span class = "myYellow">\
博学者的徽记 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;博学者腰带<br>\
&nbsp;博学者腕轮<br>\
&nbsp;博学者长靴<br>\
&nbsp;博学者头冠<br>\
&nbsp;博学者手套<br>\
&nbsp;博学者护腿<br>\
&nbsp;博学者衬肩<br>\
&nbsp;博学者长袍<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(6) 套装： 战斗中被击中有机会将攻击者冰冻在原地3秒<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者头冠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
71 护甲<br>\
+11 耐力<br>\
+30 智力<br>\
+5 精神<br>\
耐久度 50/50\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
64 护甲<br>\
+6 耐力<br>\
+22 智力<br>\
+6 精神<br>\
耐久度 50/50\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
89 护甲<br>\
+9 耐力<br>\
+31 智力<br>\
+8 精神<br>\
耐久度 80/80\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者腕轮</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
35 护甲<br>\
+4 耐力<br>\
+15 智力<br>\
+5 精神<br>\
耐久度 30/30\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者手套</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
52 护甲<br>\
+9 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久度 30/30\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者腰带</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
46 护甲<br>\
+6 耐力<br>\
+21 智力<br>\
+6 精神<br>\
耐久度 30/30\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
76 护甲<br>\
+12 耐力<br>\
+20 智力<br>\
+21 精神<br>\
耐久度 65/65\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
博学者长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
58 护甲<br>\
+9 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ magister +'</span></td></tr></table>';

//mage end

//paladin begin

var lightforge = '<span class = "myYellow">\
光铸护甲 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;光铸腰带<br>\
&nbsp;光铸战靴<br>\
&nbsp;光铸护腕<br>\
&nbsp;光铸胸甲<br>\
&nbsp;光铸护手<br>\
&nbsp;光铸头盔<br>\
&nbsp;光铸腿铠<br>\
&nbsp;光铸肩铠<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： +40 攻击强度<br>\
(6) 套装： 在进行近战攻击时，提高伤害和治疗95点的机率，持续10秒<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
526 护甲<br>\
+13 力量<br>\
+6 敏捷<br>\
+20 耐力<br>\
+14 智力<br>\
+10 精神<br>\
耐久度 80/80\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸肩铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
470 护甲<br>\
+9 力量<br>\
+4 敏捷<br>\
+15 耐力<br>\
+11 智力<br>\
+5 精神<br>\
耐久度 80/80\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
657 护甲<br>\
+13 力量<br>\
+21 耐力<br>\
+16 智力<br>\
+8 精神<br>\
耐久度 135/135\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸护腕</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
261 护甲<br>\
+7 力量<br>\
+4 敏捷<br>\
+10 耐力<br>\
+8 精神<br>\
耐久度 45/45\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸护手</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
386 护甲<br>\
+14 力量<br>\
+9 耐力<br>\
+14 精神<br>\
耐久度 45/45<br>\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸腰带</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
341 护甲<br>\
+10 力量<br>\
+9 耐力<br>\
+15 智力<br>\
+6 精神<br>\
耐久度 45/45<br>\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸腿铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
557 护甲<br>\
+20 力量<br>\
+8 敏捷<br>\
+14 耐力<br>\
+12 智力<br>\
+9 精神<br>\
耐久度 100/100\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
光铸战靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
424 护甲<br>\
+8 力量<br>\
+18 耐力<br>\
+9 精神<br>\
耐久度 65/65\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ lightforge +'</span></td></tr></table>';

//paladin end

//priest begin

var devout = '<span class = "myYellow">\
虔诚 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;虔诚腰带<br>\
&nbsp;虔诚护腕<br>\
&nbsp;虔诚头冠<br>\
&nbsp;虔诚手套<br>\
&nbsp;虔诚衬肩<br>\
&nbsp;虔诚长袍<br>\
&nbsp;虔诚软鞋<br>\
&nbsp;虔诚长裙<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(6) 套装： 在战斗中被敌人击中之后，有机会以防御盾牌吸收350点伤害保护佩戴者<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚头冠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
71 护甲<br>\
+13 耐力<br>\
+24 智力<br>\
+15 精神<br>\
耐久度 50/50\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
64 护甲<br>\
+4 耐力<br>\
+21 智力<br>\
+9 精神<br>\
耐久度 50/50\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
89 护甲<br>\
+13 耐力<br>\
+24 智力<br>\
+15 精神<br>\
耐久度 80/80\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚护腕</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
35 护甲<br>\
+7 耐力<br>\
+10 智力<br>\
+10 精神<br>\
耐久度 30/30\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚手套</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
52 护甲<br>\
+9 耐力<br>\
+10 智力<br>\
+17 精神<br>\
耐久度 30/30\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚腰带</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
46 护甲<br>\
+4 耐力<br>\
+20 智力<br>\
+9 精神<br>\
耐久度 30/30\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚长裙</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
76 护甲<br>\
+12 耐力<br>\
+15 智力<br>\
+23 精神<br>\
耐久度 65/65\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
虔诚软鞋</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
58 护甲<br>\
+9 耐力<br>\
+10 智力<br>\
+17 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ devout +'</span></td></tr></table>';

//priest end

//rogue begin

var shadowcraft = '<span class = "myYellow">\
迅影 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;迅影腰带<br>\
&nbsp;迅影长靴<br>\
&nbsp;迅影护腕<br>\
&nbsp;迅影罩帽<br>\
&nbsp;迅影手套<br>\
&nbsp;迅影短裤<br>\
&nbsp;迅影肩甲<br>\
&nbsp;迅影外套<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： +40 攻击强度<br>\
(6) 套装： 有机会于近战攻击时回复35点能量<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影罩帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
141 护甲<br>\
+13 力量<br>\
+20 敏捷<br>\
+18 耐力<br>\
+5 精神<br>\
耐久度 60/60\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
127 护甲<br>\
+22 敏捷<br>\
+9 耐力<br>\
耐久度 60/60\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影外套</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
176 护甲<br>\
+26 敏捷<br>\
+13 耐力<br>\
+12 精神<br>\
耐久度 100/100\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影护腕</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
71 护甲<br>\
+15 敏捷<br>\
+7 耐力<br>\
耐久度 35/35\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影手套</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
105 护甲<br>\
+9 力量<br>\
+14 敏捷<br>\
+9 耐力<br>\
+10 精神<br>\
耐久度 35/35\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影腰带</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
93 护甲<br>\
+9 力量<br>\
+14 敏捷<br>\
+10 耐力<br>\
+9 精神<br>\
耐久度 35/35\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影短裤</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
150 护甲<br>\
+12 力量<br>\
+25 敏捷<br>\
+12 耐力<br>\
耐久度 75/75\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
迅影长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
皮甲\
</span></td></tr></table>\
115 护甲<br>\
+21 敏捷<br>\
+9 耐力<br>\
耐久度 50/50\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ shadowcraft +'</span></td></tr></table>';

//rogue end

//shaman begin

var elements = '<span class = "myYellow">\
元素 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;元素腕轮<br>\
&nbsp;元素长靴<br>\
&nbsp;元素罩帽<br>\
&nbsp;元素束腰<br>\
&nbsp;元素护手<br>\
&nbsp;元素护腿<br>\
&nbsp;元素护肩<br>\
&nbsp;元素外衣<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(6) 套装： 施放法术有机会在10秒内提高你的伤害与治疗效果，最多95点<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素罩帽</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
297 护甲<br>\
+7 力量<br>\
+13 耐力<br>\
+23 智力<br>\
+12 精神<br>\
耐久度 70/70\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素护肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
266 护甲<br>\
+6 力量<br>\
+14 耐力<br>\
+15 智力<br>\
+6 精神<br>\
耐久度 70/70\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素外衣</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
370 护甲<br>\
+13 耐力<br>\
+20 智力<br>\
+20 精神<br>\
耐久度 120/120\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素腕轮</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
148 护甲<br>\
+7 耐力<br>\
+10 智力<br>\
+10 精神<br>\
耐久度 40/40\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素护手</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
218 护甲<br>\
+9 力量<br>\
+4 耐力<br>\
+10 智力<br>\
+16 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素束腰</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
193 护甲<br>\
+9 力量<br>\
+6 耐力<br>\
+17 智力<br>\
+7 精神<br>\
耐久度 40/40\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
315 护甲<br>\
+12 力量<br>\
+6 敏捷<br>\
+7 耐力<br>\
+15 智力<br>\
+20 精神<br>\
耐久度 90/90\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
元素长靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
锁甲\
</span></td></tr></table>\
240 护甲<br>\
+9 敏捷<br>\
+17 精神<br>\
耐久度 60/60\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ elements +'</span></td></tr></table>';

//shaman end

//warlock begin

var dreadmist = '<span class = "myYellow">\
鬼雾 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;鬼雾腰带<br>\
&nbsp;鬼雾护腕<br>\
&nbsp;鬼雾护腿<br>\
&nbsp;鬼雾衬肩<br>\
&nbsp;鬼雾面具<br>\
&nbsp;鬼雾长袍<br>\
&nbsp;鬼雾便鞋<br>\
&nbsp;鬼雾手套<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： 提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点<br>\
(6) 套装： 战斗中受到攻击，有机会使攻击者在恐惧中逃跑2秒<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾面具</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
71 护甲<br>\
+15 耐力<br>\
+23 智力<br>\
+12 精神<br>\
耐久度 50/50\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾衬肩</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
64 护甲<br>\
+14 耐力<br>\
+15 智力<br>\
+9 精神<br>\
耐久度 50/50\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾长袍</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
89 护甲<br>\
+20 耐力<br>\
+21 智力<br>\
+13 精神<br>\
耐久度 80/80\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾护腕</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
35 护甲<br>\
+10 耐力<br>\
+10 智力<br>\
+7 精神<br>\
耐久度 30/30\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾手套</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
52 护甲<br>\
+13 耐力<br>\
+9 智力<br>\
+14 精神<br>\
耐久度 30/30\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾腰带</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
46 护甲<br>\
+10 耐力<br>\
+17 智力<br>\
+9 精神<br>\
耐久度 30/30\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾护腿</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
76 护甲<br>\
+15 耐力<br>\
+14 智力<br>\
+21 精神<br>\
耐久度 65/65\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
鬼雾便鞋</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
布甲\
</span></td></tr></table>\
58 护甲<br>\
+17 耐力<br>\
+9 智力<br>\
+10 精神<br>\
耐久度 40/40\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ dreadmist +'</span></td></tr></table>';

//warlock end

//warrior begin

var valor = '<span class = "myYellow">\
勇气 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;勇气腰带<br>\
&nbsp;勇气战靴<br>\
&nbsp;勇气护腕<br>\
&nbsp;勇气胸甲<br>\
&nbsp;勇气护手<br>\
&nbsp;勇气头盔<br>\
&nbsp;勇气腿铠<br>\
&nbsp;勇气肩甲<br>\
</span><span class = "myGreen">\
(2) 套装： +200 点护甲<br>\
(4) 套装： +40 攻击强度<br>\
(6) 套装： 在近战伤害敌人时有可能为使用者回复88到132点生命力<br>\
(8) 套装： +8 所有抗性\
</span>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气头盔</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
头部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
526 护甲<br>\
+15 力量<br>\
+9 敏捷<br>\
+23 耐力<br>\
+8 精神<br>\
耐久度 80/80\
<br>需要等级 57\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气肩甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
肩部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
470 护甲<br>\
+11 力量<br>\
+9 敏捷<br>\
+17 耐力<br>\
耐久度 80/80\
<br>需要等级 55\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气胸甲</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
胸部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
657 护甲<br>\
+15 力量<br>\
+10 敏捷<br>\
+24 耐力<br>\
+6 精神<br>\
耐久度 135/135\
<br>需要等级 58\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气护腕</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腕部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
261 护甲<br>\
+7 力量<br>\
+3 敏捷<br>\
+14 耐力<br>\
+2 精神<br>\
耐久度 45/45\
<br>需要等级 52\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气护手</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
手部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
386 护甲<br>\
+17 力量<br>\
+3 敏捷<br>\
+10 耐力<br>\
+8 精神<br>\
耐久度 45/45\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气腰带</span><br>\
装备后绑定<br><br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腰部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
341 护甲<br>\
+14 力量<br>\
+7 敏捷<br>\
+8 耐力<br>\
+4 精神<br>\
耐久度 45/45\
<br>需要等级 53\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气腿铠</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
腿部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
557 护甲<br>\
+23 力量<br>\
+11 敏捷<br>\
+15 耐力<br>\
+4 精神<br>\
耐久度 100/100<br>\
<br>需要等级 56\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

t++;
armorSetDungeon1.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
勇气战靴</span><br>\
拾取后绑定<br>\
<table cellspacing = "0" cellpadding = "0" border = "0" width = "265"><tr><td><span class = "myTable">\
足部\
</span></td><td align = "right"><span class = "myTable">\
板甲\
</span></td></tr></table>\
424 护甲<br>\
+8 力量<br>\
+4 敏捷<br>\
+20 耐力<br>\
+3 精神<br>\
耐久度 65/65\
<br>需要等级 54\
<span class = "myGreen">\
</span>\
<p>'+ valor +'</span></td></tr></table>';

//warrior end


armorSetsArray[theArmorSetCounter] = armorSetDungeon1;
armorSetsValues[theArmorSetCounter] = "dungeon1";
theArmorSetCounter++;

